module.exports = nativeDescription: "српски", englishDescription: "Serbian", translation:
  new_home:
    slogan: "Најзанимљивија игра за учење програмирања."
    classroom_edition: "Учионица едиција:"
    learn_to_code: "Научи да кодираш:"
    play_now: "Играј сад"
    im_a_teacher: "Ја сам наставник"
    im_a_student: "Ја сам ученик"
    learn_more: "Сазнај више"
    classroom_in_a_box: "Дигитална учионица за подучавање компјутерских наука."
    codecombat_is: "CodeCombat је платформа <strong>за ученике</strong> да науче компјутерске науке док играју праву игру."
    our_courses: "Наши курсеви су посебно тестирани за <strong>истицање у разреду</strong>, чак и од стране наставника са мало или никаквог претходног искуства у програмирању."
    top_screenshots_hint: "Ученици пишу код и виде промене у реалном времену"
    designed_with: "Дизајнирано са наставницима на уму"
    real_code: "Прави, куцани код"
    from_the_first_level: "од првог нивоа"
    getting_students: "Довести ученике до писаног кода што брже могуће је есенцијално за учење програмске синтаксе и правилне структуре."
    educator_resources: "Ресурси за едукаторе"
    course_guides: "и водичи за курсеве"
    teaching_computer_science: "Подучавање компјутерских наука не захтева скупу димплому, јер ми пружамо алатке да подржимо едукаторе из свих позадина."
    accessible_to: "Доступно"
    everyone: "свима"
    democratizing: "Демократизација процеса учења кодирања је у средишту наше филозофије. Свако би требало да има прилику да научи кодирање."
    forgot_learning: "Мислим да су већ заборавили да су заправо учили нешто."
    wanted_to_do: " Кодирање је нешто што сам одувек желео да радим и никад нисам мислио да ћу моћи то да научим у школи."
    why_games: "Зашто је учење кроз игре важно?"
    games_reward: "Игре награђују продуктивну борбу."
    encourage: "Гејминг је медиј који подстиче интеракцију, откривање и учење путем покушаја и грешке. Добра игра изазива играча да савлада вештине током времена, што је исти есенцијални процес кроз који ученици пролазе док уче."
    excel: "Игре се истичу у награђивању"
    struggle: "продуктивне борбе"
    kind_of_struggle: "врста борбе која резултира у учењу које ангажује и"
    motivating: "мотивише"
    not_tedious: "није монотоно."
    gaming_is_good: "Студије сугеришу да је гејминг добар за дечји мозак. (истина је!)"
    game_based: "Када се системи учења базирани на играма"
    compared: "упореде"
    conventional: "са конвенционалним методама оцењивања, разлика је јасна: игре су боље у помагању ученицима да задрже знање, да се концентришу и"
    perform_at_higher_level: "остваре виши ниво постигнућа"
    feedback: "Игре такође пружају повратне информације у реалном времену које омогућавају ученицима да прилагоде свој пут до решења и разумеју концепте у целовитости, уместо да се ограниче само на 'исправне' или 'погрешне' одговоре."
    real_game: "Права игра која се игра са правим кодирањем."
    great_game: "Одлична игра је више од само беџева и достигнућа - ради се о путовању играча, добро дизајнираним загонеткама, као и могућности да се избори са изазовима посредношћу и са поуздањем."
    agency: "CodeCombat је игра која даје играчима посредовање и поузданост са нашом робустно откуцаном код машином, која помаже подједнако и почетном и напредном ученику да пише правилан, валидан код."
    request_demo_title: "Нека твоји ученици почну данас!"
    request_demo_subtitle: "Затражи демо верзију и твоји ученици могу да почну за мање од једног сата."
    get_started_title: "Подеси свој разред данас"
    get_started_subtitle: "Подеси разред, додај своје ученике, и прати њихов напредак док уче компјутерске науке."
    request_demo: "Затражи демо верзију"
    setup_a_class: "Подеси разред"
    have_an_account: "Имаш налог?"
    logged_in_as: "Тренутно си улогован као"
    computer_science: "Курсеви из компјутерских наука за свакога"
    show_me_lesson_time: "Покажи ми процене дужине лекција:"
    curriculum: "Укупно часова наставног програма:"
    ffa: "Бесплатно за све ученике"
    lesson_time: "Дужина лекције:"
    coming_soon: "Ускоро!"
    courses_available_in: "Курсеви су доступни на JavaScript, Python и Java (ускоро!) језицима" # {change}
    boast: "Поседује загонетке које су довољно сложене да фасцинирају подједнако и играче и кодере."
    winning: "Добитна комбинација РПГ гејмплеја и домаћих задатака из програмирања који успевају да учине едукацију погодну за децу заиста забавном."
    run_class: "Све што ти треба да држиш час из компјутерских наука у твојој школи данас, позадина у компјутерским наукама није неопходна."
    goto_classes: "Иди на моје разреде" # {change}
    view_profile: "Види мој профил"
    view_progress: "Види напредак"
    go_to_courses: "Иди на моје курсеве"
    want_coco: "Желиш CodeCombat у својој школи?"

  nav:
    play: "Нивои" # The top nav bar entry where players choose which levels to play
    community: "Заједница"
    courses: "Курсеви"
    blog: "Блог"
    forum: "Форум"
    account: "Налог"
    my_account: "Мој налог"
    profile: "Профил"
    home: "Почетна"
    contribute: "Допринеси"
    legal: "Право"
    privacy: "Приватност"
    about: "О нама"
    contact: "Контакт"
    twitter_follow: "Прати"
    my_classrooms: "Моји разреди"
    my_courses: "Моји курсеви"
    careers: "Каријере"
    facebook: "Фејсбук"
    twitter: "Твитер"
    create_a_class: "Направи razred"
    other: "Остало"
    learn_to_code: "Научи да кодираш!"
    toggle_nav: "Измени навигацију"
    jobs: "Послови"
    schools: "Школе"
    get_involved: "Укључи се"
    open_source: "Отворени код (GitHub)"
    support: "Подршка"
    faqs: "FAQs"
    help_pref: "Треба ти помоћ? Пошаљи мејл"
    help_suff: "и ступићемо у контакт!"
    resource_hub: "Ресурси"

  modal:
    close: "Затвори"
    okay: "ОК"

  not_found:
    page_not_found: "Страница није нађена"

  diplomat_suggestion:
    title: "Помози нам у превођењу CodeCombat-а!" # This shows up when a player switches to a non-English language using the language selector.
    sub_heading: "Потребне су нам твоје језичке способности."
    pitch_body: "Развијамо CodeCombat на енглеском, али већ имамо играче из целог света. Многи од њих желе да играју на српском јер не говоре енглески, па ако говориш оба, молимо те да размислиш о томе да нам помогнеш да преведемо CodeCombat сајт, као и све нивое на српски."
    missing_translations: "Док не преведемо све на српски видећеш све на енглеском, док српски не буде доступан."
    learn_more: "Информиши се више о Дипломатама"
    subscribe_as_diplomat: "Претплати се као Дипломата"

  play:
    play_as: "Играј као" # Ladder page
    compete: "Такмичи се!" # Course details page
    spectate: "Посматрај" # Ladder page
    players: "играчи" # Hover over a level on /play
    hours_played: "потребно сати играња" # Hover over a level on /play
    items: "Ствари" # Tooltip on item shop button from /play
    unlock: "Откључај" # For purchasing items and heroes
    confirm: "Потврди"
    owned: "У поседу" # For items you own
    locked: "Закључани"
    purchasable: "Могуће купити" # For a hero you unlocked but haven't purchased
    available: "Доступни"
    skills_granted: "Обезбеђени скилови" # Property documentation details
    heroes: "Хероји" # Tooltip on hero shop button from /play
    achievements: "Достигнућа" # Tooltip on achievement list button from /play
    settings: "Подешавања" # Tooltip on settings button from /play
    poll: "Покрени" # Tooltip on poll button from /play
    next: "Следећи" # Go from choose hero to choose inventory before playing a level
    change_hero: "Промени Хероја" # Go back from choose inventory to choose hero
    buy_gems: "Купи драгуље"
    subscription_required: "Потребна пријава"
#    subscribers_only: "Subscribers Only!"
#    subscribe_unlock: "Subscribe to Unlock!"
#    subscriber_heroes: "Subscribe today to immediately unlock Amara, Hushbaum, and Hattori!"
#    subscriber_gems: "Subscribe today to purchase this hero with gems!"
    anonymous: "Анонимни играч"
    level_difficulty: "Тежина: "
    play_classroom_version: "Играј Учионица верзију" # Choose a level in campaign version that you also can play in one of your courses
    campaign_beginner: "Почетничка кампања"
    awaiting_levels_adventurer_prefix: "Објављујемо нове нивое сваке седмице."
    awaiting_levels_adventurer: "Пријави се као Авантуриста"
    awaiting_levels_adventurer_suffix: "да будеш први који ће играти нове нивое."
    adjust_volume: "Подеси звук"
    campaign_multiplayer: "Арене за више играча"
    campaign_multiplayer_description: "... у којима кодираш 1 на 1 мечеве против осталих играча."
#    brain_pop_done: "You’ve defeated the Ogres with code! You win!"
#    brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
#    replay: "Replay"
#    back_to_classroom: "Back to Classroom"

  code:
    if: "ако" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
    else: "у супротном"
    elif: "у супротном ако"
    while: "док"
    loop: "направи петљу"
    for: "за"
    break: "прекид"
    continue: "настави"
    pass: "додај"
    return: "врати"
    then: "онда"
    do: "уради"
    end: "крај"
    function: "функција"
    def: "дефиниши"
    var: "променљива"
    self: "сам (херој)"
    hero: "херој"
    this: "ово"
    or: "или"
    "||": "или"
    and: "и"
    "&&": "и"
    not: "није"
    "!": "није"
    "=": "додели"
    "==": "једнако је"
    "===": "стриктно је једнако"
    "!=": "није једнако"
    "!==": "није стриктно једнако"
    ">": "је веће од"
    ">=": "је веће од или једнако"
    "<": "је мање од"
    "<=": "је мање од или једнако"
    "*": "помножено са"
    "/": "подељено са"
    "+": "плус"
    "-": "минус"
    "+=": "додај и додели"
    "-=": "одузми и додели"
    True: "Истинито"
    true: "истинито (тачно)"
    False: "Лажно"
    false: "лажно (нетачно)"
    undefined: "недефинисано"
    null: "нула"
    nil: "ништа"
    None: "Ниједан"

  share_progress_modal:
    blurb: "Правиш одличан напредак! Реци свом родитељу колико си научио са CodeCombat-ом."
    email_invalid: "Имејл адреса је неисправна."
    form_blurb: "Упиши имејл свог родитеља испод и показаћемо им!"
    form_label: "Имејл адреса"
    placeholder: "имејл адреса"
    title: "Одличан посао Шегрте"

  login:
    sign_up: "Направи налог"
    email_or_username: "И-мејл адреса или корисничко име"
    log_in: "Улогуј се"
    logging_in: "Логовање"
    log_out: "Излогуј се"
    forgot_password: "Да ли си заборавио шифру?"
    authenticate_gplus: "Потврди Гугл+"
    load_profile: "Учитај Гугл+ профил"
    finishing: "Завршавање"
    sign_in_with_facebook: "Учлани се преко Фејсбука"
    sign_in_with_gplus: "Учлани се преко Гугл+"
    signup_switch: "Да ли желиш да направиш налог?"

  signup:
    create_student_header: "Направи ученички налог"
    create_teacher_header: "Направи наставнички налог"
    create_individual_header: "Направи индивидуални налог"
    email_announcements: "Примај обавештења на мејл" # {change}
    creating: "Прављење налога..."
    sign_up: "Упиши се"
    log_in: "Улогуј се са шифром"
    required: "Мораш да се улогујеш пре него што наставиш"
    login_switch: "Већ имаш налог?"
    school_name: "Име школе и града"
    optional: "опционо"
    school_name_placeholder: "Средња школа, Место, Држава"
    connected_gplus_header: "Успешно си се повезао са Гугл+!"
    connected_gplus_p: "Заврши пријаву да би могао да се улогујеш са својим Гугл+ налогом."
    gplus_exists: "Већ имаш налог који је повезан са Гугл+!"
    connected_facebook_header: "Успешно си се повезао са Фејсбуком!"
    connected_facebook_p: "Заврши пријаву да би могао да се улогујеш са својим Фејсбук налогом."
    facebook_exists: "Већ имаш налог који је повезан са Фејсбуком!"
    hey_students: "Ученици, упишите код разреда од вашег наставника."
    birthday: "Датум рођења"
    parent_email_blurb: "Знамо да једва чекаш да научиш програмирање &mdash; и ми смо узбуђени! Твоји родитељи ће добити и-мејл са даљим инструкцијама о томе како да направе налог за тебе. Пошаљи и-мејл на {{email_link}} ако имаш било каква питања."
    classroom_not_found: "Не постоји разред са овим кодом. Проверите да ли сте добро уписали и обратите се свом наставнику за помоћ."
    checking: "Проверавам..."
    account_exists: "Ова и-мејл адреса се већ користи:"
    sign_in: "Улогуј се"
    email_good: "И-мејл изгледа у реду!"
    name_taken: "То корисничко име је неко други већ заузео! Покушај {{suggestedName}}?"
    name_available: "Корисничко име је доступно!"
    name_is_email: "Корисничко име не може бити и-мејл"
    choose_type: "Изабери тип свог налога:"
    teacher_type_1: "Учите ђаке програмирању користећи CodeCombat!"
    teacher_type_2: "Подесите свој разред"
    teacher_type_3: "Приступите упутствима за курс"
    teacher_type_4: "Погледајте прогрес ученика"
    signup_as_teacher: "Пријави се као наставник"
    student_type_1: "Научи да програмираш играјући занимљиву игру!"
    student_type_2: "Играј са својим одељењем"
    student_type_3: "Такмичи се у аренама"
    student_type_4: "Одабери свог хероја!"
    student_type_5: "Припремите свој код разреда!"
    signup_as_student: "Пријави се као ученик"
    individuals_or_parents: "Индивидуалци и родитељи"
    individual_type: "За играче који уче програмирање ван разреда. Родитељи треба да се пријаве за налог овде."
    signup_as_individual: "Пријави се као индивидуалац"
    enter_class_code: "Унеси свој код разреда"
    enter_birthdate: "Унеси свој датум рођења:"
    parent_use_birthdate: "Родитељи, користите ваш датум рођења."
    ask_teacher_1: "Питај свог наставника за код разреда."
    ask_teacher_2: "Ниси део разреда? Креирај "
    ask_teacher_3: "Индивидуални налог"
    ask_teacher_4: " уместо тога."
    about_to_join: "Управо ћеш се прикључити:"
    enter_parent_email: "Унеси и-мејл адресу свог родитеља:"
    parent_email_error: "Нешто није било у реду када смо покушали да пошаљемо и-мејл. Провери да ли си добро уписао и-мејл адресу и пробај поново."
    parent_email_sent: "Послали смо и-мејл са даљим инструкцијама како да се отвори налог. Питај свог родитеља да провери да ли му је стигао и-мејл."
    account_created: "Налог направљен!"
    confirm_student_blurb: "Запиши своје податке да их не заборавиш. И твој наставник може да ти помогне да ресетујеш своју шифру у било ком тренутку."
    confirm_individual_blurb: "Упиши податке за пријаву на твој налог, за случај да ти буду потребни касније. Потврди своју и-мејл адресу да би могао да опоравиш свој налог у случају да некад заборавиш шифру - провери да ли ти је стигао и-мејл!"
    write_this_down: "Запиши ово:"
    start_playing: "Почни да играш!"
    sso_connected: "Успешно повезивање са:"
    select_your_starting_hero: "Одабери хероја са којим желиш да почнеш:"
    you_can_always_change_your_hero_later: "Касније можеш у сваком тренутку да промениш хероја."
#    finish: "Finish"
#    teacher_ready_to_create_class: "You're ready to create your first class!"
#    teacher_students_can_start_now: "Your students will be able to start playing the first course, Introduction to Computer Science, immediately."
#    teacher_list_create_class: "On the next screen you will be able to create a new class."
#    teacher_list_add_students: "Add students to the class by clicking the View Class link, then sending your students the Class Code or URL. You can also invite them via email if they have email addresses."
#    teacher_list_resource_hub_1: "Check out the"
#    teacher_list_resource_hub_2: "Course Guides"
#    teacher_list_resource_hub_3: "for solutions to every level, and the"
#    teacher_list_resource_hub_4: "Resource Hub"
#    teacher_list_resource_hub_5: "for curriculum guides, activities, and more!"
#    teacher_additional_questions: "That’s it! If you need additional help or have questions, reach out to __supportEmail__."
#    dont_use_our_email_silly: "Don't put our email here! Put your parent's email."

  recover:
    recover_account_title: "Поврати налог"
    send_password: "Пошаљи помоћну шифру"
    recovery_sent: "Послат мејл за потврду опоравка."

  items:
    primary: "Примарни"
    secondary: "Секундарни"
    armor: "Оклоп"
    accessories: "Опрема"
    misc: "Остало"
    books: "Књиге"

  common:
    back: "Врати се" # When used as an action verb, like "Navigate backward"
    coming_soon: "У припреми - биће доступно ускоро!"
    continue: "Настави" # When used as an action verb, like "Continue forward"
#    next: "Next"
    default_code: "Подразумевани код"
    loading: "Учитавање"
    overview: "Преглед"
    solution: "Решење"
    intro: "Увод"
    saving: "Чување..."
    sending: "Шаље се..."
    send: "Пошаљи"
    sent: "Послато"
    cancel: "Откажи"
    save: "Сачувај"
    publish: "Објави"
    create: "Направи"
    fork: "Форкуј"
    play: "Играј" # When used as an action verb, like "Play next level"
    retry: "Покушај поново"
    actions: "Радње"
    info: "Инфо"
    help: "Помоћ"
    watch: "Одгледај"
    unwatch: "Не гледај"
    submit_patch: "Потврди закрпу"
    submit_changes: "Потврди измене"
    save_changes: "Сачувај измене"
    required_field: "Обавезно поље" # {change}
#    valid_phone: "Enter a valid phone number."

  general:
    and: "и"
    name: "Име"
    date: "Датум"
    body: "Тело"
    version: "Верзија"
    pending: "Учитавање"
    accepted: "Прихваћен"
    rejected: "Одбијен"
    withdrawn: "Повучено"
    accept: "Прихвати"
    reject: "Одбиј"
    withdraw: "Повуци"
    submitter: "Подносилац"
    submitted: "Поднесено"
    commit_msg: "Порука обавезања"
    version_history: "Историја верзије"
    version_history_for: "Историја верзије за: "
    select_changes: "Изабери две промене испод да видиш разлику."
    undo_prefix: "Поништи"
    undo_shortcut: "(Ctrl+Z)"
    redo_prefix: "Поново уради"
    redo_shortcut: "(Ctrl+Shift+Z)"
    play_preview: "Играј приказ тренутног нивоа"
    result: "Резултат"
    results: "Резултати"
    description: "Опис"
    or: "или"
    subject: "Субјекат"
    email: "Мејл"
    password: "Шифра"
    confirm_password: "Потврди шифру"
    message: "Порука"
    code: "Код"
    ladder: "Ранг"
    when: "Кад"
    opponent: "Противник"
    rank: "Чин"
    score: "Резултат"
    win: "Победа"
    loss: "Пораз"
    tie: "Нерешено"
    easy: "Лако"
    medium: "Средње"
    hard: "Тешко"
    player: "Играч"
    player_level: "Ранг играча" # Like player level 5, not like level: Dungeons of Kithgard
    warrior: "Ратник"
    ranger: "Извиђач"
    wizard: "Маг"
    first_name: "Име"
    last_name: "Презиме"
    last_initial: "Иницијал (средње слово)"
    username: "Корисничко име"
    contact_us: "Контактирај нас"
    close_window: "Затвори прозор"
    learn_more: "Сазнај више"

  units:
    second: "секунда"
    seconds: "секунде"
    minute: "минут"
    minutes: "минути"
    hour: "сат"
    hours: "сати"
    day: "дан"
    days: "дани"
    week: "недеља"
    weeks: "недеље"
    month: "месец"
    months: "месеци"
    year: "година"
    years: "године"

  play_level:
    directions: "Упутства"
    edit_level: "Мењај ниво"
    explore_codecombat: "Истражи CodeCombat"
    finished_hoc: "Завршавам свој Сат Програмирања"
    get_certificate: "Узми сертификат!"
    level_complete: "Ниво завршен"
    completed_level: "Завршен ниво:"
    course: "Курс:"
    done: "Урађено"
    next_level: "Следећи ниво"
    next_game: "Следећа игра"
    languages: "Језици"
    programming_language: "Програмски језик"
    show_menu: "Види мени игре"
    home: "Почетна" # Not used any more, will be removed soon.
    level: "Ниво" # Like "Level: Dungeons of Kithgard"
    skip: "Прескочи"
    game_menu: "Мени игре"
    restart: "Поновно учитавање"
    goals: "Циљеви"
    goal: "Циљ"
    running: "Покретање..."
    success: "Успех!"
    incomplete: "Недовољно"
    timed_out: "Истекло времe"
    failing: "Губљење"
    reload: "Поновно учитавање"
    reload_title: "Поновно учитавање целог кода?"
    reload_really: "Да ли сте сигурни да желите да кренете ниво испочетка?"
    reload_confirm: "Поновно учитавање свега"
    test_level: "Тест ниво"
    victory: "Победа"
    victory_title_prefix: "Урааа победааа!"
    victory_title_suffix: " Завршено"
    victory_sign_up: "Пријави се за новости"
    victory_sign_up_poke: "Желиш ли да примаш најновије вести на мејл? Направи бесплатан налог и ми ћемо те обавештавати!"
    victory_rate_the_level: "Оцени ниво: " # {change}
    victory_return_to_ladder: "Врати се на лествицу"
    victory_saving_progress: "Чување напретка"
    victory_go_home: "Иди на почетну"
    victory_review: "Реци нам више!"
    victory_review_placeholder: "Колико је био тежак ниво?"
    victory_hour_of_code_done: "Јеси ли завршио?"
    victory_hour_of_code_done_yes: "Да, завршио сам свој Сат Кода!"
    victory_experience_gained: "Добијено искуство"
    victory_gems_gained: "Добијени драгуљи"
    victory_new_item: "Новa ствар"
    victory_new_hero: "Нови херој"
    victory_viking_code_school: "Ау, то је баш био тежак ниво који си управо завршио! Ако се већ не бавиш писањем софтвера, требало би. Управо си уврштен у групу оних који по убрзаној процедури могу да оду у Викиншку школу кодирања, где можеш да унапредиш своје знање и способности и постанеш професионални веб програмер за 14 недеља."
    victory_become_a_viking: "Постани Викинг"
    victory_no_progress_for_teachers: "Напредак се не чува за наставнике, али можеш додати ученички профил за себе у свој разред."
    tome_cast_button_run: "Покрени"
    tome_cast_button_running: "Покреће се"
    tome_cast_button_ran: "Покренуто"
    tome_submit_button: "Потврди"
    tome_reload_method: "Поново учитај оригинални код за овај метод" # {change}
    tome_available_spells: "Доступне чини"
    tome_your_skills: "Твоје вештине"
    hints: "Смернице"
    hints_title: "Смерница {{number}}"
    code_saved: "Код сачуван"
    skip_tutorial: "Прескочи (esc)"
    keyboard_shortcuts: "Пречице на тастатури"
    loading_start: "Почни ниво"
    problem_alert_title: "Исправи свој код"
    time_current: "Сад:"
    time_total: "Максимум:"
    time_goto: "Иди на:"
    non_user_code_problem_title: "Није могуће учитати ниво"
    infinite_loop_title: "Бесконачна петља откривена"
    infinite_loop_description: "Иницијални код за грађење света се није никад завршио. Вероватно је јако спор или има бесконачну петљу. Или можда постоји грешка. Можеш да покушаш да покренеш овај код поново или да ресетујеш код на уобичајено стање. Дај нам до знања ако га то не поправи."
    check_dev_console: "Можеш такође да отвориш конзолу за девелопере да видиш шта не ваља."
    check_dev_console_link: "(инструкције)"
    infinite_loop_try_again: "Покушај поново"
    infinite_loop_reset_level: "Ресетуј ниво"
    infinite_loop_comment_out: "Стави коментаре у мој код"
    tip_toggle_play: "Мењај покренуто/паузирано са Ctrl+P."
    tip_scrub_shortcut: "Користи Ctrl+[ и Ctrl+] да премоташ и убрзаш."
    tip_guide_exists: "Кликни на водич, у менију игре (на врху странице), за корисне информације."
    tip_open_source: "CodeCombat је 100% отворен код!"
    tip_tell_friends: "Уживаш у CodeCombat-у? Реци својим пријатељима о нама!"
    tip_beta_launch: "CodeCombat је покренуо своју бета верзију у октобру, 2013."
    tip_think_solution: "Мисли о решењу, не о проблему."
    tip_theory_practice: "У теорији, не постоји разлика између теорије и праксе. Али у пракси постоји. - Yogi Berra"
    tip_error_free: "Постоји два начина да напишеш програме без грешака; само трећи функционише. - Alan Perlis"
    tip_debugging_program: "Ако је дебаговање процес уклањања багова, онда је програмирање процес њиховог прављења. - Edsger W. Dijkstra"
    tip_forums: "Иди на форум и реци нам шта мислиш!"
    tip_baby_coders: "У будућности, чак ће и бебе бити Архимагови."
    tip_morale_improves: "Учитавање ће се наставити док се морал не побољша."
    tip_all_species: "Ми верујемо у једнаке могућности за све врсте да науче програмирање."
#    tip_reticulating: "Reticulating spines."
    tip_harry: "Ти си чаробњак, "
#    tip_great_responsibility: "With great coding skill comes great debug responsibility."
#    tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
#    tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
#    tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
#    tip_no_try: "Do. Or do not. There is no try. - Yoda"
#    tip_patience: "Patience you must have, young Padawan. - Yoda"
#    tip_documented_bug: "A documented bug is not a bug; it is a feature."
#    tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
#    tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
#    tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
#    tip_hardware_problem: "Q: How many programmers does it take to change a light bulb?  A: None, it's a hardware problem."
#    tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
#    tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
#    tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
#    tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
#    tip_superpower: "Coding is the closest thing we have to a superpower."
#    tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
#    tip_no_code: "No code is faster than no code."
#    tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
#    tip_reusable_software: "Before software can be reusable it first has to be usable."
#    tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
#    tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
#    tip_source_code: "I want to change the world but they would not give me the source code."
#    tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
#    tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
#    tip_google: "Have a problem you can't solve? Google it!"
#    tip_adding_evil: "Adding a pinch of evil."
#    tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
#    tip_open_source_contribute: "You can help CodeCombat improve!"
#    tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
#    tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
#    tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha"
#    tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen."
#    tip_solve_then_write: "First, solve the problem. Then, write the code. - John Johnson"
#    tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments."
#    tip_understand_recursion: "The only way to understand recursion is to understand recursion."
#    tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome."
#    tip_mistakes_proof_of_trying: "Mistakes in your code are just proof that you are trying."
#    tip_adding_orgres: "Rounding up ogres."
#    tip_sharpening_swords: "Sharpening the swords."
#    tip_ratatouille: "You must not let anyone define your limits because of where you come from. Your only limit is your soul. - Gusteau, Ratatouille"
#    tip_nemo: "When life gets you down, want to know what you've gotta do? Just keep swimming, just keep swimming. - Dory, Finding Nemo"
#    tip_internet_weather: "Just move to the internet, it's great here. We get to live inside where the weather is always awesome. - John Green"
#    tip_nerds: "Nerds are allowed to love stuff, like jump-up-and-down-in-the-chair-can't-control-yourself love it. - John Green"
#    tip_self_taught: "I taught myself 90% of what I've learned. And that's normal! - Hank Green"
#    tip_luna_lovegood: "Don't worry, you're just as sane as I am. - Luna Lovegood"
#    tip_good_idea: "The best way to have a good idea is to have a lot of ideas. - Linus Pauling"
#    tip_programming_not_about_computers: "Computer Science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra"
#    tip_mulan: "Believe you can, then you will. - Mulan"

  play_game_dev_level:
    created_by: "Креирао {{name}}"
    restart: "Рестартуј ниво"
    play: "Играј ниво"
    play_more_codecombat: "Играј више CodeCombat"
    default_student_instructions: "Кликни да управљаш својим херојем и победиш у игри!"

  game_menu:
    inventory_tab: "Инвентар"
    save_load_tab: "Сачувај/учитај"
    options_tab: "Подешавања"
    guide_tab: "Водич"
    guide_video_tutorial: "Видео туторијал"
    guide_tips: "Савети"
    multiplayer_tab: "Мод за више играча"
    auth_tab: "Пријави се"
    inventory_caption: "Опреми свог хероја"
    choose_hero_caption: "Изабери хероја, језик"
    save_load_caption: "... и погледај историју"
    options_caption: "Намести подешавања"
    guide_caption: "Документи и савети"
    multiplayer_caption: "Играј с пријатељима!"
    auth_caption: "Сачувај свој напредак."

  leaderboard:
    view_other_solutions: "Види табелу напредовања"
    scores: "Резултати"
    top_players: "Рангирање играча по"
    day: "Данас"
    week: "Ове недеље"
    all: "Све-време"
    time: "Време"
    damage_taken: "Претрпљена штета"
    damage_dealt: "Нанета штета"
    difficulty: "Тежина"
    gold_collected: "Сакупљено злата"

  inventory:
    equipped_item: "Опремљен"
    required_purchase_title: "Потребно"
    available_item: "Доступно"
    restricted_title: "Забрањено"
    should_equip: "(Дупли-клик за опремање)"
    equipped: "(опремљен/а)"
    locked: "(закључано)"
    restricted: "(недоступно у овом нивоу)"
    equip: "Опреми"
    unequip: "Скини"

  buy_gems:
    few_gems: "Неколико драгуља"
    pile_gems: "Гомила драгуља"
    chest_gems: "Ковчег драгуља"
    purchasing: "Куповина је у току..."
    declined: "Ваша картица је одбијена"
    retrying: "Грешка на серверу, поновни покушај."
    prompt_title: "Недовољно драгуља"
    prompt_body: "Да ли желиш да узмеш још?"
    prompt_button: "Уђи у продавницу"
    recovered: "Претходна куповина драгуља је надокнађена. Освежите страницу."
#    price: "x{{gems}} / mo"
#    buy_premium: "Buy Premium"
#    purchase: "Purchase"
#    purchased: "Purchased"

#  earn_gems:
#    prompt_title: "Not Enough Gems"
#    prompt_body: "Keep playing to earn more!"

  subscribe:
    subscribe_modal_title: "CodeCombat премијум"
    comparison_blurb: "Унапреди своје вештине са CodeCombat претплатом!" # {change}
    premium_pricing_prefix: "Пређи на премијум за само"
    premium_pricing_suffix: "и постани вркунски програмер."
    premium: "Премијум" # Make sure the following feature translations don't go onto two lines
    free: "Бесплатан"
    month: "месец"
    must_be_logged: "Мораш прво бити пријављен. Направи налог или се пријави у менију изнад."
    subscribe_title: "Претплати се" # Actually used in subscribe buttons, too
    unsubscribe: "Одјави претплату"
    confirm_unsubscribe: "Потврди одјаву претплате"
    never_mind: "Није важно, и даље те волим"
    thank_you_months_prefix: "Хвала што нас подржаваш ових последњих"
    thank_you_months_suffix: "месеци."
    thank_you: "Хвала што подржаваш CodeCombat."
    sorry_to_see_you_go: "Жао нам је што идеш! Дај нам до знања шта можемо боље да урадимо."
    unsubscribe_feedback_placeholder: "O, шта смо урадили?"
    parent_button: "Питај свог родитеља"
    parent_email_description: "Послаћемо им мејл како би могли да ти купе CodeCombat претплату."
    parent_email_input_invalid: "Имејл адреса је неисправна."
    parent_email_input_label: "Имејл адреса родитеља"
    parent_email_input_placeholder: "Укуцај имејл родитеља"
    parent_email_send: "Пошаљи мејл"
    parent_email_sent: "Мејл послат!"
    parent_email_title: "Који је имејл твог родитеља?"
    parents: "За родитеље"
    parents_title: "Драги родитељу: Ваше дете учи да кодира. Да ли ћете му помоћи да настави?"
    parents_blurb1: "Ваше дете је одиграло __nLevels__ нивоа и научило основе програмирања. Помозите му да негује своју заинтересованост и купите му претплату како би могло да настави да игра."
    parents_blurb1a: "Компјутерско програмирање је есенцијална вештина коју ће Ваше дете без сумње користити кад одрасте. До 2020, основне софтверске вештине ће бити потребне за 77% послова, и софтверски инжењери су веома тражени широм света. Да ли сте знали да су Компјутерске науке најплаћенија факултетска диплома?"
    parents_blurb2: "За ${{price}} америчких долара месечно, Ваше дете ће добити нове изазове сваке недеље и личну имејл подршку од професионалних програмера."
    parents_blurb3: "Без ризика: 100% гаранција повраћаја новца, једноставна одјава претплате једним кликом."
    payment_methods: "Методе плаћања"
    payment_methods_title: "Прихваћене методе плаћања"
    payment_methods_blurb1: "Тренутно прихватамо кредитне картице и Alipay. Можете такође користити PayPal да платите {{three_month_price}} америчких долара на nick@codecombat.com са вашим имејлом од налога у допису да бисте купили претплату на три месеца и драгуље, или ${{year_price}} за годину дана."
    payment_methods_blurb2: "Ако Вам је потребан алтернативни начин плаћања, контактирајте нас"
    sale_button: "Распродаја!"
    sale_button_title: "Уштедите $21 када купите претплату за годину дана"
    stripe_description: "Месечна претплата"
    stripe_description_year_sale: "Годишња претплата (${{discount}} попуста)"
    subscription_required_to_play: "Треба ти претплата да би играо овај ниво."
    unlock_help_videos: "Претплати се да откључаш све видео туторијале."
    personal_sub: "Лична претплата" # Accounts Subscription View below
    loading_info: "Учитавање информација о претплати..."
    managed_by: "Управља"
    will_be_cancelled: "Биће поништено"
    currently_free: "Тренутно имате бесплатну претплату"
    currently_free_until: "Тренутно имате претплату до"
#    free_subscription: "Free subscription"
    was_free_until: "Имали сте бесплатну претплату до"
    managed_subs: "Успешне претплате"
    subscribing: "Претплата је у току..."
    current_recipients: "Тренутни примаоци"
    unsubscribing: "Одјава претплате"
    subscribe_prepaid: "Кликните на Претплата да искористите припејд код"
    using_prepaid: "Коришћење припејд кода за месечну претплату"
#    feature_levels: "Access __premiumLevelsCount__ levels available"
#    feature_gems: "Receive __gems__ gems per month"
#    feature_heroes: "Unlock exclusive heroes"
#    feature_games: "Make games for your friends"
#    feature_websites: "Build websites and apps"
#    feature_items: "Equip more powerful items"
#    month_price: "$__price__/mo"
#    lifetime: "Lifetime Subscription"
#    lifetime_price: "$__price__"
#    year_subscription: "Yearly Subscription"
#    year_price: "$__price__/year"
#    kids_message_1: "Kids! We'll send an email to your parents so they can purchase a subscription for you."
#    kids_message_2: "Ask Your Parent"
#    support_part1: "Need help with payment options? Email"
#    support_part2: "support@codecombat.com"
#    support_part3: "if you have any questions."

#  announcement:
#    cuddly_companions: "Cuddly Companions!"
#    kindling_name: "Kindling Elemental"
#    kindling_description: "Kindling Elementals just want to keep you warm at night. And during the day. All the time, really."
#    griffin_name: "Baby Griffin"
#    griffin_description: "Griffins are half eagle, half lion, all adorable."
#    raven_name: "Raven"
#    raven_description: "Ravens are excellent at gathering shiny bottles full of health for you."
#    mimic_name: "Mimic"
#    mimic_description: "Mimics can pick up coins for you. Move them on top of coins to increase your gold supply."
#    cougar_name: "Cougar"
#    cougar_description: "Cougars like to earn a PhD by Purring Happily Daily."
#    fox_name: "Blue Fox"
#    fox_description: "Blue foxes are very clever and love digging in the dirt and snow!"
#    pugicorn_name: "Pugicorn"
#    pugicorn_description: "Pugicorns are some of the rarest creatures and can cast spells!"
#    wolf_name: "Wolf Pup"
#    wolf_description: "Wolf pups excel in hunting, gathering, and playing a mean game of hide-and-seek!"
#    ball_name: "Red Squeaky Ball"
#    ball_description: "ball.squeak()"
#    collect_pets: "Collect pets for your heroes!"
#    each_pet: "Each pet has a unique helper ability!"
#    upgrade_to_premium: "Become a {{subscriber}} to equip pets."
#    play_second_kithmaze: "Play {{the_second_kithmaze}} to unlock the Wolf Pup!"
#    the_second_kithmaze: "The Second Kithmaze"
#    keep_playing: "Keep playing to discover the first pet!"
#    coming_soon: "Coming soon"
#    now_available: "Now available for subscribers!"
#    subscriber: "subscriber"

#  premium_features:
#    get_premium: "Get<br>CodeCombat<br>Premium" # Fit into the banner on the /features page
#    master_coder: "Become a Master Coder by subscribing today!"
#    subscribe_now: "Subscribe Now"
#    hero_blurb_1: "Get access to __premiumHeroesCount__ super-charged subscriber-only heroes! Harness the unstoppable power of Okar Stompfoot, the deadly precision of Naria of the Leaf, or summon \"adorable\" skeletons with Nalfar Cryptor."
#    hero_blurb_2: "Premium Warriors unlock stunning martial skills like Warcry, Stomp, and Hurl Enemy. Or, play as a Ranger, using stealth and bows, throwing knives, traps! Try your skill as a true coding Wizard, and unleash a powerful array of Primordial, Necromantic or Elemental magic!"
#    hero_caption: "Exciting new heroes!"
#    pet_blurb_1: "Pets aren't just adorable companions, they also provide unique functionality and methods. The Baby Griffin can fly over obstacles while helping the hero, the Wolf Pup can fetch potions, and the Cougar can speak!"
#    pet_blurb_2: "Collect all the pets to discover their unique abilities!"
#    pet_caption: "Adopt pets to accompany your hero!"
#    game_dev_blurb: "Learn game scripting and build new levels to share with your friends! Place the items you want, write code for unit logic and behavior, and see if your friends can beat the level!"
#    game_dev_caption: "Design your own games to challenge your friends!"
#    everything_in_premium: "Everything you get in CodeCombat Premium:"
#    list_gems: "Receive bonus gems every month to buy gear, pets, and heroes"
#    list_levels: "Gain access to __premiumLevelsCount__ more levels"
#    list_heroes: "Unlock exclusive heroes, include Ranger and Wizard classes"
#    list_game_dev: "Make and share games with friends"
#    list_web_dev: "Build websites and interactive apps"
#    list_items: "Equip Premium-only items like pets"
#    list_support: "Get Premium support to help you debug tricky code"
#    list_clans: "Create private clans to invite your friends and compete on a group leaderboard"

  choose_hero:
    choose_hero: "Изабери свог хероја"
    programming_language: "Програмски језик"
    programming_language_description: "Који програмски језик желиш да користиш у игри?"
    default: "Подразумевани"
    experimental: "Експериментални"
    python_blurb: "Једноставан, а моћан, одличан за почетнике и експерте."
    javascript_blurb: "Језик интернета. (Није исто што и Java.)"
    coffeescript_blurb: "Лепша JavaScript синтакса."
    lua_blurb: "Скриптни језик за игре."
    java_blurb: "(Само за претплатнике) Андроид и предузетништво."
    status: "Статус"
    weapons: "Оружја"
    weapons_warrior: "Мачеви - Мали домет, без магије"
    weapons_ranger: "Самострели, пушке - Велики домет, без магије"
    weapons_wizard: "Штапићи, штапови - Велики домет, магија"
    attack: "Напад" # Can also translate as "Attack"
    health: "Здравље"
    speed: "Брзина"
    regeneration: "Регенерација"
    range: "Домет" # As in "attack or visual range"
    blocks: "Блокира" # As in "this shield blocks this much damage"
    backstab: "Мучки напад" # As in "this dagger does this much backstab damage"
    skills: "Вештине"
    attack_1: "Наноси"
    attack_2: "од наведене"
    attack_3: "штете оружја."
    health_1: "Добија"
    health_2: "од наведеног"
    health_3: "здравља оклопа."
    speed_1: "Помера се"
    speed_2: "метара у секунди."
    available_for_purchase: "Доступно за куповину" # Shows up when you have unlocked, but not purchased, a hero in the hero store
    level_to_unlock: "Ниво који треба откључати:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "Само одређени хероји могу да играју овај ниво."

  skill_docs:
    function: "функција" # skill types
    method: "метод"
    snippet: "исечак"
    number: "број"
    array: "низ"
    object: "објекат"
    string: "стринг"
    writable: "могуће писати" # Hover over "attack" in Your Skills while playing a level to see most of this
    read_only: "само за читање"
    action: "Aкција"
    spell: "Магија"
    action_name: "име"
    action_cooldown: "Потребно"
    action_specific_cooldown: "Хлађење"
    action_damage: "Штета"
    action_range: "Домет"
    action_radius: "Опсег"
    action_duration: "Трајање"
    example: "Пример"
    ex: "нпр" # Abbreviation of "example"
    current_value: "Тренутна вредност"
    default_value: "Подразумевана вредност"
    parameters: "Параметри"
    required_parameters: "Захтевани параметри"
    optional_parameters: "Опциони параметри"
    returns: "Враћа"
    granted_by: "Додељено од"

  save_load:
    granularity_saved_games: "Сачувано"
    granularity_change_history: "Историја"

  options:
    general_options: "Општа подешавања" # Check out the Options tab in the Game Menu while playing a level
    volume_label: "Јачина звука"
    music_label: "Музика"
    music_description: "Укључи/искључи позадинску музику."
    editor_config_title: "Едитор конфигурација"
    editor_config_livecompletion_label: "Аутоматско довршавање у реалном времену"
    editor_config_livecompletion_description: "Приказује сугестију за аутоматску допуну док куцаш."
    editor_config_invisibles_label: "Прикажи невидљиве"
    editor_config_invisibles_description: "Приказује невидљиве као што су размаци или табови."
    editor_config_indentguides_label: "Прикажи водиче за индентацију"
    editor_config_indentguides_description: "Приказује вертикалне линије да би се индентације боље виделе."
    editor_config_behaviors_label: "Паметна понашања"
    editor_config_behaviors_description: "Аутоматски довршава угласте и витичасте заграде и наводнике."

  about:
    main_title: "Ако желиш да научиш да програмираш, мораш (доста) да кодираш."
    main_description: "У CodeCombat-у, наш посао је да будемо сигурни да да то радиш с осмехом на лицу."
    mission_link: "Мисија"
    team_link: "Тим"
    story_link: "Прича"
    press_link: "Прес"
    mission_title: "Наша мисија: да учинимо програмирање доступним сваком ученику на планети."
    mission_description_1: "<strong>Програмирање је магично</strong>. То је могућност да створиш ствари из чисте имагинације. Ми смо покренули CodeCombat да бисмо дали ученицима осећај чаробњачке моћи на дохват руке користећи <strong>куцани код</strong>."
    mission_description_2: "Како се испоставља, то им омогућава да такође уче брже. МНОГО брже. То је као конверзација уместо коришћења упутства. Желимо да донесему ту конверзацију у сваку школу и <strong>сваком ученику</strong>, јер би свако требало да добије шансу да научи магију програмирања."
    team_title: "Упознај CodeCombat тим"
    team_values: "Ми ценимо отворен дијалог пун поштовања, где најбоља идеја побеђује. Наше одлуке су засноване на истраживању потрошача и наш процес је фокусиран на достављање опипљивих резултата за њих. Свако је практичан, од нашег генералног директора до наших Github сарадника, јер ми ценимо раст и учење у нашем тиму."
    nick_title: "Кооснивач, генерални директор"
    nick_blurb: "Мотивациони гуру"
    matt_title: "Кооснивач, технички директор"
    cat_title: "Дизајнер игара"
    cat_blurb: "Владар ветрова"
    scott_title: "Кооснивач, софтверски инжењер"
    scott_blurb: "Разуман део тима"
    maka_title: "Заступник корисника"
    maka_blurb: "Приповедач"
    rob_title: "Софтверски инжењер"
    rob_blurb: "Кодира свашта нешто"
    josh_c_title: "Дизајнер игара"
    josh_c_blurb: "Дизајнира игре"
    robin_title: "Дизајн и истраживање корисничког искуства" # {change}
    robin_blurb: "Подупире скеле" # {change}
    josh_title: "Дизајнер игара"
    josh_blurb: "Под је лава"
    phoenix_title: "Софтверски инжењер"
    nolan_title: "Руководилац подручја"
    elliot_title: "Руководилац партнерства"
    elliot_blurb: "Читач ума"
    lisa_title: "Школски специјалиста"
    lisa_blurb: "Одважна"
    sean_title: "Територијални менаџер"
    liz_title: "Територијални менаџер"
    retrostyle_title: "Илустрација"
    retrostyle_blurb: "RetroStyle Games"
    jose_title: "Музика"
    jose_blurb: "Узлеће"
    community_title: "...и наша заједница отвореног кода"
    community_subtitle: "Преко 450 сарадника је помогло да се изгради CodeCombat, и још њих се придружује сваке недеље!" # {change}
    community_description_3: "CodeCombat is a"
    community_description_link_2: "пројекат заједнице"
    community_description_1: "CodeCombat је пројекат заједнице, са стотинама играча који волонтирају да праве нивое, доприносе нашем коду да додају функције, исправљају грешке, тестирају игру, и чак и преводе игру на (до сад) 50 језика. Запослени, сарадници и сајт добијају путем дељења идеја и удруживањем напора, као и заједница отвореног кода у глобалу. Сајт је изграђен на бројним пројектима отвореног кода, и ми смо отвореног кода како бисмо вратили заједници и пружили радозналим-за-код играчима познати пројекат за истраживање и експериментисање.Свако може да се прикључи CodeCombat заједници! Погледај нашу" # {change}
    community_description_link: "страницу за допринос"
    community_description_2: "за више информација."
    number_contributors: "Преко 450 сарадника је дало своју подршку и време овом пројекту."
    story_title: "Наша прича до сад"
    story_subtitle: "Од 2013, CodeCombat је израстао из обичних скупова скица у праву успешну игру."
    story_statistic_1a: "Више од 5.000.000"
    story_statistic_1b: "играча укупно"
    story_statistic_1c: "је започело њихово програмерско путовање кроз CodeCombat"
    story_statistic_2a: "Преведени смо на преко 50 језика — наши играчи долазе из"
    story_statistic_2b: "преко 200 земаља"
    story_statistic_3a: "Заједно, они су написали"
    story_statistic_3b: "једну милијарду линија кода"
    story_statistic_3c: "преко више различитих програмских језика"
    story_long_way_1: "Иако смо прешли велики пут..."
    story_sketch_caption: "Nick-ове прве скице које приказују програмску игру на делу."
    story_long_way_2: "и даље имамо доста да урадимо пре него што завршимо нашу потрагу, тако да..."
    jobs_title: "Дођи да радиш са нама и помози нам да напишему CodeCombat историју!"
    jobs_subtitle: "Не уклапа ти се ништа, али си заинтересован за остајање у контакту? Погледај наш \"Направи свој\" списак."
    jobs_benefits: "Бенефиције за запослене"
    jobs_benefit_4: "Неограничен одмор"
    jobs_benefit_5: "Професионални развој и континуирана подршка образовања - бесплатне књиге и игре!"
    jobs_benefit_6: "Медицинско (gold), дентално, очно осигурање"
    jobs_benefit_7: "Sit-stand радни столови за свакога"
#    jobs_benefit_9: "10-year option exercise window"
    jobs_benefit_10: "Породиљско одсуство: 10 плаћених недеља, наредних 6 недеља 55% плате"
    jobs_benefit_11: "Очинско одсуство: 10 плаћених недеља"
    learn_more: "Сазнај више"
    jobs_custom_title: "Направи свој"
    jobs_custom_description: "Да ли си заинтересован за CodeCombat али не видиш од наведених послова ниједан који одговара твојим квалификацијама? Пиши нам и покажи нам како мислиш да можеш да допринесеш нашем тиму. Волели бисмо да нам се јавиш!"
    jobs_custom_contact_1: "Пошаљи нам поруку на"
    jobs_custom_contact_2: "и представи се, и можда ступимо у контакт у будућности!"
    contact_title: "Прес и контакт"
    contact_subtitle: "Треба ти још информација? Ступи у контакт с нама на"
    screenshots_title: "Снимци екрана игре"
    screenshots_hint: "(кликни да видиш пуну величину)"
    downloads_title: "Преузми средства и информације"
    about_codecombat: "О CodeCombat-у"
    logo: "Лого"
    screenshots: "Снимци екрана"
    character_art: "Илустрације ликова"
    download_all: "Преузми све"
    previous: "Претходно"
    location_title: "Налазимо се у центру Сан Франциска:"

  teachers:
    licenses_needed: "Потребне лиценце"

  special_offer:
    special_offer: "Специјална понуда"
#    project_based_title: "Project-Based Courses"
#    project_based_description: "Web and Game Development courses feature shareable final projects."
#    great_for_clubs_title: "Great for clubs and electives"
#    great_for_clubs_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses per year."
#    low_price_title: "Just __starterLicensePrice__ per student"
#    low_price_description: "Starter Licenses are active for __starterLicenseLengthMonths__ months from purchase."
#    three_great_courses: "Three great courses included in the Starter License:"
#    license_limit_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses. You have already purchased __quantityAlreadyPurchased__. If you need more, contact __supportEmail__. Starter Licenses are valid for __starterLicenseLengthMonths__ months."
#    student_starter_license: "Student Starter License"
#    purchase_starter_licenses: "Purchase Starter Licenses"
#    purchase_starter_licenses_to_grant: "Purchase Starter Licenses to grant access to __starterLicenseCourseList__"
#    starter_licenses_can_be_used: "Starter Licenses can be used to assign additional courses immediately after purchase."
    pay_now: "Плати сада"
    we_accept_all_major_credit_cards: "Примамо све кредитне картице."
#    cs2_description: "builds on the foundation from Introduction to Computer Science, diving into if-statements, functions, events and more."
#    wd1_description: "introduces the basics of HTML and CSS while teaching skills needed for students to build their first webpage."
#    gd1_description: "uses syntax students are already familiar with to show them how to build and share their own playable game levels."
    see_an_example_project: "види пример пројекта"
    get_started_today: "Get started today!"
    want_all_the_courses: "Желиш све курсеве? Тражи информације о нашим потпуним лиценцама."
    compare_license_types: "Упореди типове лиценци:"
    cs: "Компјутерске науке"
    wd: "Веб програмирање"
    wd1: "Веб програмирање 1"
    gd: "Развој игара"
    gd1: "Развој игара 1"
    maximum_students: "Максималан број ученика"
    unlimited: "Неограничено"
    priority_support: "Приоритетна подршка"
    yes: "Да"
    price_per_student: "__price__ по ученику"
    pricing: "Цене"
    free: "Бесплатно"
    purchase: "Куповина"
    courses_prefix: "Курсеви"
    courses_suffix: ""
    course_prefix: "Курс"
    course_suffix: ""

  teachers_quote:
    subtitle: "Нека твоји ученици почну за мање од једног сата. Моћи ћеш да <strong>направиш разред, додаш ученике и пратиш њихов напредак</strong> док уче компјутерске науке."
    email_exists: "Корисник постоји са овим мејлом."
    phone_number: "Број телефона"
    phone_number_help: "Где можемо да те добијемо током радног дана?"
    primary_role_label: "Твоја примарна улога"
    role_default: "Изабери улогу"
    primary_role_default: "Изабери примарну улогу"
    purchaser_role_default: "Изабери куповну улогу"
    tech_coordinator: "Технички координатор"
    advisor: "Саветннк" # {change}
    principal: "Директор"
    superintendent: "Управник"
    parent: "Родитељ"
    purchaser_role_label: "Твоја куповна улога"
    influence_advocate: "Утицај/заступник"
    evaluate_recommend: "Евалуација/препорука"
    approve_funds: "Одобрење средстава"
    no_purchaser_role: "Без улоге у куповним одлукама"
    district_label: "Област"
#    district_name: "District Name"
    district_na: "Унеси N/A ако није од значаја"
    organization_label: "Име школе/округа" # {change}
#    school_name: "School Name"
    city: "Град"
    state: "Савезна држава"
    country: "Држава"
    num_students_help: "Колико ученика очекујеш да се упишу на CodeCombat?"
    num_students_default: "Изабери опсег"
    education_level_label: "Образовни ниво ученика"
    education_level_help: "Изабери колико год важи."
    elementary_school: "Основна школа"
    high_school: "Средња школа"
    please_explain: "(објасните)"
    middle_school: "Основна школа (виши разреди)"
    college_plus: "Факултет или више"
#    referrer: "How did you hear about us?"
#    referrer_help: "For example: from another teacher, a conference, your students, Code.org, etc."
    anything_else: "Још нешто што треба да знамо?"
    thanks_header: "Захтев је примљен!"
    thanks_sub_header: "Хвала на интересовању за CodeCombat за твоју школу."
    thanks_p: "Контактираћемо те ускоро! Ако желиш да ступиш у контакт, можеш нас добити на:"
    back_to_classes: "Назад на разреде"
    finish_signup: "Заврши креирање свој наставничког налога:"
    finish_signup_p: "Направи налог да оснујеш разред, додаш своје ученике и пратиш њихов напредак док уче компјутерске науке."
    signup_with: "Пријави се са:"
    connect_with: "Повежи се са:"
    conversion_warning: "УПОЗОРЕЊЕ: Твој тренутни налог је <em>Ученички Налог</em>. Након што пошаљеш овај формулар, твој налог ће бити надограђен у Наставнички Налог."
    learn_more_modal: "Наставнички налози на CodeCombat-у имају могућност посматрања напретка ученика, додељивања уписа и управљања разредиа. Наставнички налози не могу бити део разреда - ако си тренутно уписан у разред преко овог налога, нећеш више моћи да му приступиш кад ажурираш у Наставнички Налог." # {change}
    create_account: "Направи наставнички налог"
    create_account_subtitle: "Добиј приступ алатима само за наставнике за коришћење CodeCombat-а у учионици.  <strong>Подеси разред</strong>, додај своје ученике, и <strong>посматрај њихов напредак</strong>!"
    convert_account_title: "Ажурирај у Наставнички Налог"
    not: "Није"

  versions:
    save_version_title: "Сачувај нову верзију"
    new_major_version: "Нова главна верзија"
    submitting_patch: "Подношење измене..."
    cla_prefix: "Да би сачувао измене, прво мораш да се сложиш са нашимr"
    cla_url: "CLA"
    cla_suffix: "."
    cla_agree: "СЛАЖЕМ СЕ"
    owner_approve: "Власник ће морати да одобри твоје измене пре него што постану видљиве."

  contact:
    contact_us: "Контактирај CodeCombat"
    welcome: "Драго нам је што нас контактираш! Искористи овај формулар да нам пошаљеш мејл. "
    forum_prefix: "За било шта јавно, посети "
    forum_page: "наш форум"
    forum_suffix: " уместо тога."
    faq_prefix: "Такође, ту је"
    faq: "FAQ"
    subscribe_prefix: "Ако ти треба помоћ да разумеш ниво, молимо да"
    subscribe: "купиш CodeCombat претплату"
    subscribe_suffix: "и радо ћемо ти помоћи у твом коду."
    subscriber_support: "Пошто си CodeCombat претплатник, твој мејл ће имати приоритет у нашој подршци."
    screenshot_included: "Снимак екрана укључен."
    where_reply: "Где треба да одговоримо?"
    send: "Пошаљи повратну информацију"

  account_settings:
    title: "Подешавања налога"
    not_logged_in: "Улогуј се или направи налог како би могао да измениш подешавања."
    me_tab: "Ја"
    picture_tab: "Фотографија"
    delete_account_tab: "Избриши свој налог"
    wrong_email: "Погрешан мејл"
    wrong_password: "Погрешна шифра"
    upload_picture: "Постави слику"
    delete_this_account: "Избриши овај налог заувек"
    reset_progress_tab: "Ресетуј цео напредак"
    reset_your_progress: "Избриши цео свој напредак и почни поново"
#    god_mode: "God Mode"
    emails_tab: "Мејлови"
    admin: "Администратор"
    manage_subscription: "Кликни овде да би управљао својом претплатом."
    new_password: "Нова Шифра"
    new_password_verify: "Потврди"
    type_in_email: "Упиши свој мејл да потврдиш брисање налога." # {change}
    type_in_email_progress: "Упиши свој мејл да потврдиш брисање свог напретка."
    type_in_password: "Такође, упиши своју шифру."
    email_subscriptions: "Мејл претплате"
    email_subscriptions_none: "Без мејл претплата."
    email_announcements: "Обавештења"
    email_announcements_description: "Прими мејл за најновије вести и достигнућа на CodeCombat-у"
    email_notifications: "Обавештења"
    email_notifications_summary: "Контроле за персонализована, аутоматска мејл обавештења вазана за твоју CodeCombat активност."
    email_any_notes: "Сва обавештења"
    email_any_notes_description: "Онемогући да би прекинуо сва мејл обавештења о активности."
    email_news: "Вести"
    email_recruit_notes: "Пословне могућности"
    email_recruit_notes_description: "Ако играш јако добро, можда ћемо те контактирати о томе да добијеш (бољи) посао."
    contributor_emails: "Мејлови реда сарадника"
    contribute_prefix: "Тражимо људе који би нам се придружили! Погледај "
    contribute_page: "страницу за сарадњу"
    contribute_suffix: " да сазнаш више о томе."
    email_toggle: "Обухвати све"
    error_saving: "Чување грешке..."
    saved: "Измене су сачуване"
    password_mismatch: "Шифре се не слажу."
    password_repeat: "Понови своју шифру."
#    file_size_limit: "(max file size: 1MB)"

  keyboard_shortcuts:
    keyboard_shortcuts: "Пречице за тастатуру"
    space: "Space"
    enter: "Enter"
    press_enter: "притисни enter"
    escape: "Escape"
    shift: "Shift"
    run_code: "Покрени тренутни код."
    run_real_time: "Покрени у реалном времену."
#    continue_script: "Continue past current script."
#    skip_scripts: "Skip past all skippable scripts."
#    toggle_playback: "Toggle play/pause."
#    scrub_playback: "Scrub back and forward through time."
#    single_scrub_playback: "Scrub back and forward through time by a single frame."
#    scrub_execution: "Scrub through current spell execution."
#    toggle_debug: "Toggle debug display."
#    toggle_grid: "Toggle grid overlay."
#    toggle_pathfinding: "Toggle pathfinding overlay."
#    beautify: "Beautify your code by standardizing its formatting."
#    maximize_editor: "Maximize/minimize code editor."

  community:
    main_title: "CodeCombat Заједница"
    introduction: "Погледај испод како можеш да се укључиш и одлучи шта звучи најзанимљивије. Радујемо се прилици да радимо са тобом!"
    level_editor_prefix: "Користи CodeCombat"
    level_editor_suffix: "да правиш и уређујеш нивое. Корисници су направили нивое за њихове разреде, пријатеље, хакатоне, ученике и браћу и сестре. Ако прављење новог нивоа звучи застрашујуће, можеш да почнеш форковањем једног од наших!"
    thang_editor_prefix: "Ми зовемо јединице у игри 'thangs'. Користи"
    thang_editor_suffix: "да модификујеш CodeCombat изворне илустрације. Дозволи јединицама да бацају пројектиле, измени дирекцију анимације, промени хит поене јединице или отпреми сопствене векторске спрајтове."
    article_editor_prefix: "Видиш грешку у неком од наших докумената? Желиш да направиш инструкције за сопствене креације? Погледај"
    article_editor_suffix: "и помози CodeCombat играчима да добију највише од свог играња."
    find_us: "Нађи нас на овим сајтовима"
    social_github: "Погледај цео наш код на GitHub-у"
    social_blog: "Читај CodeCombat блог на Sett-у"
    social_discource: "Придружи се дискусији на нашем Discourse форуму"
    social_facebook: "Лајкуј CodeCombat на Фејсбуку"
    social_twitter: "Запрати CodeCombat на Твитеру"
    social_gplus: "Придружи се CodeCombat-у на Гугл+"
    social_slack: "Ћаскај са нама на јавном CodeCombat Slack каналу"
    contribute_to_the_project: "Допринеси пројекту"

  clans:
    clan: "Клан"
    clans: "Кланови"
    new_name: "Име новог клана"
    new_description: "Опис новог клана"
    make_private: "Направи клан приватним"
    subs_only: "само за претплатнике"
    create_clan: "Направи нови клан"
    private_preview: "Приказ"
    private_clans: "Приватни кланови"
    public_clans: "Јавни кланови"
    my_clans: "Моји кланови"
    clan_name: "Име клана"
    name: "Име"
    chieftain: "Поглавица"
    edit_clan_name: "Измени име клана"
    edit_clan_description: "Измени опис клана"
    edit_name: "измени име"
    edit_description: "измени опис"
    private: "(приватан)"
    summary: "Преглед"
    average_level: "Просечни ниво"
    average_achievements: "Просечна достигнућа"
    delete_clan: "Избриши клан"
    leave_clan: "Напусти клан"
    join_clan: "Придружи се клану"
    invite_1: "Позови:"
    invite_2: "*Позови играче у овај Клан тако што ћеш им послати овај линк."
    members: "Чланови"
    progress: "Напредак"
    not_started_1: "није започето"
    started_1: "започето"
    complete_1: "заврши"
    exp_levels: "Прошири нивое"
    rem_hero: "Уклони Хероја"
    status: "Статус"
    complete_2: "Заврши"
    started_2: "Започето"
    not_started_2: "Није започето"
    view_solution: "Кликни да видиш решење."
    view_attempt: "Кликни да видиш покушај."
    latest_achievement: "Последње достигнуће"
    playtime: "Време игања"
    last_played: "Последњи пут играно"
    leagues_explanation: "Играј у лиги против других чланова клана у овим мултиплејер инстанцама арене."
    track_concepts1: "Прати концепте"
    track_concepts2a: "научене од сваког ученика"
    track_concepts2b: "научене од сваког члана"
    track_concepts3a: "Прати завршене нивое за сваког ученика"
    track_concepts3b: "Прати завршене нивое за сваког члана"
    track_concepts4a: "Види од својих ученика"
    track_concepts4b: "Види од својих чланова"
    track_concepts5: "решења"
    track_concepts6a: "Сортирај ученике према имену или напретку"
    track_concepts6b: "Сортирај чланове према имену или напретку"
    track_concepts7: "Захтева позив"
    track_concepts8: "за придруживање"
    private_require_sub: "Приватни кланови захтевају претплату да би могао да их направиш или да им се придружиш."

  courses:
    create_new_class: "Направи нови разред"
    unnamed_class: "Неименован разред"
    edit_settings1: "Измени подешавања разреда"
    add_students: "Додај ученике"
    stats: "Статистика"
    total_students: "Укупно ученика:"
    average_time: "Просечно време играња нивоа:"
    total_time: "Укупно време играња:"
    average_levels: "Просечан број завршених нивоа:"
    total_levels: "Укупно завршених нивоа:"
    students: "Ученици"
    concepts: "Концепти"
    play_time: "Време играња:"
    completed: "Завршено:"
    enter_emails: "Упиши мејлове ученика, један по линији" # {change}
    send_invites: "Пошаљи позиве" # {change}
    number_programming_students: "Број ученика који програмирају"
    number_total_students: "Укупан број ученика у школи/округу"
    enroll: "Упиши се"
    enroll_paid: "Упиши студенте у плаћене курсеве"
    get_enrollments: "Добиј још уписа"
    change_language: "Промени језик курса"
    keep_using: "Настави да користиш"
    switch_to: "Пребаци на"
    greetings: "Поздрав!"
    back_classrooms: "Назад на моје учионице"
    back_courses: "Назад на моје курсеве"
    edit_details: "Измени детаље разреда"
    purchase_enrollments: "Купи уписе" # {change}
    remove_student: "уклони ученика"
    assign: "Додели"
    to_assign: "да доделиш плаћене курсеве."
    student: "Ученик"
    teacher: "Наставник"
    arena: "Арена"
    available_levels: "Доступни нивои"
    welcome_to_courses: "Авантуристи, добродошли у курсеве!"
    ready_to_play: "Спреман да играш?"
    start_new_game: "Почни нову игру"
    play_now_learn_header: "Играј сада да научиш"
    play_now_learn_1: "основну синтаксу да контролишеш свог лика"
    play_now_learn_2: "while петље да решиш заморне слагалице"
    play_now_learn_3: "стрингове & променљиве да подесиш акције"
    play_now_learn_4: "како да победиш огра (важне животне вештине!)"
    welcome_to_page: "Добродошао на твоју Курсеви страницу!" # {change}
    my_classes: "Моји разреди"
    class_added: "Разред успешно додат!"
    view_levels: "види нивое" # {change}
    join_class: "Придружи се разреду"
    join_class_2: "Придружи се разреду"
    ask_teacher_for_code: "Питај свог наставника да ли имаш CodeCombat код за разред! Ако да, унеси га испод:"
    enter_c_code: "<Упиши код за разред>"
    join: "Придружи се"
    joining: "Придруживање разреду"
    course_complete: "Курс завршен"
    play_arena: "Играј Арену"
    view_project: "Види пројекат"
    start: "Почни"
    last_level: "Последњи ниво" # {change}
    not_you: "Није ти?"
    continue_playing: "Настави да играш"
    option1_header: "Опција 1: Позови ученике преко мејла" # {change}
#    option1_body: "Note: If your students do not have email addresses, they can enter your unique Class Code when creating a Student Account to make email addresses optional."
    remove_student1: "Уклони ученика"
    are_you_sure: "Јеси ли сигуран да желиш да уклониш овог ученика из овог разреда?"
    remove_description1: "Ученик ће изгубити приступ овој учионици и додељеним разредима. Прогрес у игри НИЈЕ изгубљен, и ученик може бити враћен у учионицу у било ком тренутку."
    remove_description2: "Активирана плаћена лиценца неће бити враћена."
    keep_student: "Задржи ученика"
    removing_user: "Уклањање корисника"
#    subtitle: "Review course overviews and levels" # Flat style redesign
#    changelog: "View latest changes to course levels."
    select_language: "Изабери језик"
    select_level: "Изабери ниво"
    play_level: "Играј ниво"
#    concepts_covered: "Concepts covered"
    view_guide_online: "Види водич онлајн (PDF)" # {change}
#    grants_lifetime_access: "Grants access to all Courses."
#    enrollment_credits_available: "Licenses Available:"
    language_select: "Изабери језик" # ClassroomSettingsModal
#    language_cannot_change: "Language cannot be changed once students join a class."
#    avg_student_exp_label: "Average Student Programming Experience"
#    avg_student_exp_desc: "This will help us understand how to pace courses better."
    avg_student_exp_select: "Изабери најбољу опцију"
    avg_student_exp_none: "Без искуства - врло мало или нимало искуства"
    avg_student_exp_beginner: "Почетници - нешто додира са кодирањем"
    avg_student_exp_intermediate: "Средњи ниво - нешто искуства у писању кода"
    avg_student_exp_advanced: "Напредни ниво - доста искуства са писањем кода"
    avg_student_exp_varied: "Различити нивои искуства"
    student_age_range_label: "Опсег старости ученика"
    student_age_range_younger: "Млађи од 6"
    student_age_range_older: "Старији од 18"
    student_age_range_to: "до"
    create_class: "Направи разред"
    class_name: "Име разреда"
#    teacher_account_restricted: "Your account is a teacher account and cannot access student content."
#    account_restricted: "A student account is required to access this page."
#    update_account_login_title: "Log in to update your account"
#    update_account_title: "Your account needs attention!"
#    update_account_blurb: "Before you can access your classes, choose how you want to use this account."
#    update_account_current_type: "Current Account Type:"
#    update_account_account_email: "Account Email/Username:"
#    update_account_am_teacher: "I am a teacher"
#    update_account_keep_access: "Keep access to classes I've created"
#    update_account_teachers_can: "Teacher accounts can:"
#    update_account_teachers_can1: "Create/manage/add classes"
#    update_account_teachers_can2: "Assign/enroll students in courses"
#    update_account_teachers_can3: "Unlock all course levels to try out"
#    update_account_teachers_can4: "Access new teacher-only features as we release them"
#    update_account_teachers_warning: "Warning: You will be removed from all classes that you have previously joined and will not be able to play as a student."
#    update_account_remain_teacher: "Remain a Teacher"
#    update_account_update_teacher: "Update to Teacher"
#    update_account_am_student: "I am a student"
#    update_account_remove_access: "Remove access to classes I have created"
#    update_account_students_can: "Student accounts can:"
#    update_account_students_can1: "Join classes"
#    update_account_students_can2: "Play through courses as a student and track your own progress"
#    update_account_students_can3: "Compete against classmates in arenas"
#    update_account_students_can4: "Access new student-only features as we release them"
#    update_account_students_warning: "Warning: You will not be able to manage any classes that you have previously created or create new classes."
#    unsubscribe_warning: "Warning: You will be unsubscribed from your monthly subscription."
#    update_account_remain_student: "Remain a Student"
#    update_account_update_student: "Update to Student"
#    need_a_class_code: "You'll need a Class Code for the class you're joining:"
#    update_account_not_sure: "Not sure which one to choose? Email"
#    update_account_confirm_update_student: "Are you sure you want to update your account to a Student experience?"
#    update_account_confirm_update_student2: "You will not be able to manage any classes that you have previously created or create new classes. Your previously created classes will be removed from CodeCombat and cannot be restored."
#    instructor: "Instructor: "
#    youve_been_invited_1: "You've been invited to join "
#    youve_been_invited_2: ", where you'll learn "
#    youve_been_invited_3: " with your classmates in CodeCombat."
#    by_joining_1: "By joining "
#    by_joining_2: "will be able to help reset your password if you forget or lose it. You can also verify your email address so that you can reset the password yourself!"
#    sent_verification: "We've sent a verification email to:"
#    you_can_edit: "You can edit your email address in "
#    account_settings: "Account Settings"
#    select_your_hero: "Select Your Hero"
#    select_your_hero_description: "You can always change your hero by going to your Courses page and clicking \"Change Hero\""
#    select_this_hero: "Select this Hero"
#    current_hero: "Current Hero:"
#    change_hero: "Change Hero"
#    web_dev_language_transition: "All classes program in HTML / JavaScript for this course.  Classes that have been using Python will start with extra JavaScript intro levels to ease the transition.  Classes that are already using JavaScript will skip the intro levels."
#    course_membership_required_to_play: "You'll need to join a course to play this level."
#    license_required_to_play: "Ask your teacher to assign a license to you so you can continue to play CodeCombat!"

#  teacher:
#    assigning_course: "Assigning course"
#    course_solution: "Course Solution"
#    level_overview_solutions: "Level Overview and Solutions"
#    no_student_assigned: "No students have been assigned this course."
#    paren_new: "(new)"
#    teacher_dashboard: "Teacher Dashboard" # Navbar
#    my_classes: "My Classes"
#    courses: "Course Guides"
#    enrollments: "Student Licenses"
#    resources: "Resources"
#    help: "Help"
#    language: "Language"
#    edit_class_settings: "edit class settings"
#    access_restricted: "Account Update Required"
#    teacher_account_required: "A teacher account is required to access this content."
#    create_teacher_account: "Create Teacher Account"
#    what_is_a_teacher_account: "What's a Teacher Account?"
#    teacher_account_explanation: "A CodeCombat Teacher account allows you to set up classrooms, monitor students’ progress as they work through courses, manage licenses and access resources to aid in your curriculum-building."
#    current_classes: "Current Classes"
#    archived_classes: "Archived Classes"
#    archived_classes_blurb: "Classes can be archived for future reference. Unarchive a class to view it in the Current Classes list again."
#    view_class: "view class"
#    archive_class: "archive class"
#    unarchive_class: "unarchive class"
#    unarchive_this_class: "Unarchive this class"
#    no_students_yet: "This class has no students yet."
#    no_students_yet_view_class: "View class to add students."
#    try_refreshing: "(You may need to refresh the page)"
#    create_new_class: "Create a New Class"
#    class_overview: "Class Overview" # View Class page
#    avg_playtime: "Average level playtime"
#    total_playtime: "Total play time"
#    avg_completed: "Average levels completed"
#    total_completed: "Total levels completed"
#    created: "Created"
#    concepts_covered: "Concepts covered"
#    earliest_incomplete: "Earliest incomplete level"
#    latest_complete: "Latest completed level"
#    enroll_student: "Enroll student"
#    apply_license: "Apply License"
#    revoke_license: "Revoke License"
#    course_progress: "Course Progress"
#    not_applicable: "N/A"
#    edit: "edit"
#    edit_2: "Edit"
#    remove: "remove"
#    latest_completed: "Latest completed:"
#    sort_by: "Sort by"
#    progress: "Progress"
#    completed: "Completed"
#    practice: "Practice"
#    started: "Started"
#    click_to_view_progress: "click to view progress"
#    no_progress: "No progress"
#    not_required: "Not required"
#    select_course: "Select course to view"
#    progress_color_key: "Progress color key:"
#    level_in_progress: "Level in Progress"
#    level_not_started: "Level Not Started"
#    project_or_arena: "Project or Arena"
#    students_not_assigned: "Students who have not been assigned {{courseName}}"
#    course_overview: "Course Overview"
#    copy_class_code: "Copy Class Code"
#    class_code_blurb: "Students can join your class using this Class Code. No email address is required when creating a Student account with this Class Code."
#    copy_class_url: "Copy Class URL"
#    class_join_url_blurb: "You can also post this unique class URL to a shared webpage."
#    add_students_manually: "Invite Students by Email"
#    bulk_assign: "Bulk-assign"
#    assigned_msg_1: "{{numberAssigned}} students were assigned {{courseName}}."
#    assigned_msg_2: "{{numberEnrolled}} licenses were applied."
#    assigned_msg_3: "You now have {{remainingSpots}} available licenses remaining."
#    assign_course: "Assign Course"
#    not_assigned_modal_title: "Courses were not assigned"
#    not_assigned_modal_starter_body_1: "This course requires a Starter License. You do not have enough Starter Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_starter_body_2: "Purchase Starter Licenses to grant access to this course."
#    not_assigned_modal_full_body_1: "This course requires a Full License. You do not have enough Full Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_full_body_2: "You only have __numFullLicensesAvailable__ Full Licenses available (__numStudentsWithoutFullLicenses__ students do not currently have a Full License active)."
#    not_assigned_modal_full_body_3: "Please select fewer students, or reach out to __supportEmail__ for assistance."
#    assign_to_selected_students: "Assign to Selected Students"
#    assigned: "Assigned"
#    enroll_selected_students: "Enroll Selected Students"
#    no_students_selected: "No students were selected."
#    show_students_from: "Show students from" # Enroll students modal
#    apply_licenses_to_the_following_students: "Apply Licenses to the Following Students"
#    students_have_licenses: "The following students already have licenses applied:"
#    all_students: "All Students"
#    apply_licenses: "Apply Licenses"
#    not_enough_enrollments: "Not enough licenses available."
#    enrollments_blurb: "Students are required to have a license to access any content after the first course."
#    how_to_apply_licenses: "How to Apply Licenses"
#    export_student_progress: "Export Student Progress (CSV)"
#    send_email_to: "Send Recover Password Email to:"
#    email_sent: "Email sent"
#    send_recovery_email: "Send recovery email"
#    enter_new_password_below: "Enter new password below:"
#    change_password: "Change Password"
#    changed: "Changed"
#    available_credits: "Available Licenses"
#    pending_credits: "Pending Licenses"
#    credits: "licenses"
#    starter_licenses: "starter licenses"
#    start_date: "start date:"
#    end_date: "end date:"
#    get_enrollments_blurb: " We'll help you build a solution that meets the needs of your class, school or district."
#    how_to_apply_licenses_blurb_1: "When a teacher assigns a course to a student for the first time, we’ll automatically apply a license. Use the bulk-assign dropdown in your classroom to assign a course to selected students:"
#    how_to_apply_licenses_blurb_2: "Can I still apply a license without assigning a course?"
#    how_to_apply_licenses_blurb_3: "Yes — go to the License Status tab in your classroom and click \"Apply License\" to any student who does not have an active license."
#    request_sent: "Request Sent!"
#    license_status: "License Status"
#    status_expired: "Expired on {{date}}"
#    status_not_enrolled: "Not Enrolled"
#    status_enrolled: "Expires on {{date}}"
#    select_all: "Select All"
#    project: "Project"
#    view_student_project: "View Student Project"
#    view_arena_ladder: "View Arena Ladder"
#    resource_hub: "Resource Hub"
#    getting_started: "Getting Started"
#    educator_faq: "Educator FAQ"
#    educator_faq_desc: "Frequently asked questions about using CodeCombat in your classroom or school."
#    teacher_getting_started: "Teacher Getting Started Guide"
#    teacher_getting_started_desc: "New to CodeCombat? Download this Teacher Getting Started Guide to set up your account, create your first class, and invite students to the first course."
#    student_getting_started: "Student Quick Start Guide"
#    student_getting_started_desc: "You can distribute this guide to your students before starting CodeCombat so that they can familiarize themselves with the code editor. This guide can be used for both Python and JavaScript classrooms."
#    cs1: "Introduction to Computer Science"
#    cs2: "Computer Science 2"
#    cs3: "Computer Science 3"
#    cs4: "Computer Science 4"
#    cs5: "Computer Science 5"
#    cs1_syntax_python: "Course 1 Python Syntax Guide"
#    cs1_syntax_python_desc: "Cheatsheet with references to common Python syntax that students will learn in Introduction to Computer Science."
#    cs1_syntax_javascript: "Course 1 JavaScript Syntax Guide"
#    cs1_syntax_javascript_desc: "Cheatsheet with references to common JavaScript syntax that students will learn in Introduction to Computer Science."
#    coming_soon: "Additional guides coming soon!"
#    engineering_cycle_worksheet: "Engineering Cycle Worksheet"
#    engineering_cycle_worksheet_desc: "Use this worksheet to teach students the basics of the engineering cycle: Assess, Design, Implement and Debug. Refer to the completed example worksheet as a guide."
#    engineering_cycle_worksheet_link: "View example"
#    progress_journal: "Progress Journal"
#    progress_journal_desc: "Encourage students to keep track of their progress via a progress journal."
#    cs1_curriculum: "Introduction to Computer Science - Curriculum Guide"
#    cs1_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 1."
#    arenas_curriculum: "Arena Levels - Teacher Guide"
#    arenas_curriculum_desc: "Instructions on how to run Wakka Maul, Cross Bones and Power Peak multiplayer arenas with your class."
#    cs2_curriculum: "Computer Science 2 - Curriculum Guide"
#    cs2_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 2."
#    cs3_curriculum: "Computer Science 3 - Curriculum Guide"
#    cs3_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 3."
#    cs4_curriculum: "Computer Science 4 - Curriculum Guide"
#    cs4_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 4."
#    cs5_curriculum_js: "Computer Science 5 - Curriculum Guide (JavaScript)"
#    cs5_curriculum_desc_js: "Scope and sequence, lesson plans, activities and more for Course 5 classes using JavaScript."
#    cs5_curriculum_py: "Computer Science 5 - Curriculum Guide (Python)"
#    cs5_curriculum_desc_py: "Scope and sequence, lesson plans, activities and more for Course 5 classes using Python."
#    cs1_pairprogramming: "Pair Programming Activity"
#    cs1_pairprogramming_desc: "Introduce students to a pair programming exercise that will help them become better listeners and communicators."
#    gd1: "Game Development 1"
#    gd1_guide: "Game Development 1 - Project Guide"
#    gd1_guide_desc: "Use this to guide your students as they create their first shareable game project in 5 days."
#    wd1: "Web Development 1"
#    wd1_headlines: "Headlines & Headers Activity"
#    wd1_headlines_example: "View sample solution"
#    wd1_headlines_desc: "Why are paragraph and header tags important? Use this activity to show how well-chosen headers make web pages easier to read. There are many correct solutions to this!"
#    wd1_html_syntax: "HTML Syntax Guide"
#    wd1_html_syntax_desc: "One-page reference for the HTML style students will learn in Web Development 1."
#    wd1_css_syntax: "CSS Syntax Guide"
#    wd1_css_syntax_desc: "One-page reference for the CSS and Style syntax students will learn in Web Development 1."
#    wd2: "Web Development 2"
#    wd2_jquery_syntax: "jQuery Functions Syntax Guide"
#    wd2_jquery_syntax_desc: "One-page reference for the jQuery functions students will learn in in Web Development 2."
#    wd2_quizlet_worksheet: "Quizlet Planning Worksheet"
#    wd2_quizlet_worksheet_instructions: "View instructions & examples"
#    wd2_quizlet_worksheet_desc: "Before your students build their personality quiz project at the end of Web Development 2, they should plan out their quiz questions, outcomes and responses using this worksheet. Teachers can distribute the instructions and examples for students to refer to."
#    student_overview: "Overview"
#    student_details: "Student Details"
#    student_name: "Student Name"
#    no_name: "No name provided."
#    no_username: "No username provided."
#    no_email: "Student has no email address set."
#    student_profile: "Student Profile"
#    playtime_detail: "Playtime Detail"
#    student_completed: "Student Completed"
#    student_in_progress: "Student in Progress"
#    class_average: "Class Average"
#    not_assigned: "has not been assigned the following courses"
#    playtime_axis: "Playtime in Seconds"
#    levels_axis: "Levels in"
#    student_state: "How is"
#    student_state_2: "doing?"
#    student_good: "is doing well in"
#    student_good_detail: "This student is keeping pace with the class."
#    student_warn: "might need some help in"
#    student_warn_detail: "This student might need some help with new concepts that have been introduced in this course."
#    student_great: "is doing great in"
#    student_great_detail: "This student might be a good candidate to help other students working through this course."
#    full_license: "Full License"
#    starter_license: "Starter License"
#    trial: "Trial"
#    hoc_welcome: "Happy Computer Science Education Week"
#    hoc_intro: "There are three ways for your class to participate in Hour of Code with CodeCombat"
#    hoc_self_led: "Self-Led Gameplay"
#    hoc_self_led_desc: "Students can play through two Hour of Code CodeCombat tutorials on their own"
#    hoc_game_dev: "Game Development"
#    hoc_and: "and"
#    hoc_programming: "JavaScript/Python Programming"
#    hoc_teacher_led: "Teacher-Led Lessons"
#    hoc_teacher_led_desc1: "Download our"
#    hoc_teacher_led_link: "Introduction to Computer Science lesson plans"
#    hoc_teacher_led_desc2: "to introduce your students to programming concepts using offline activities"
#    hoc_group: "Group Gameplay"
#    hoc_group_desc_1: "Teachers can use the lessons in conjunction with our Introduction to Computer Science course to track student progress. See our"
#    hoc_group_link: "Getting Started Guide"
#    hoc_group_desc_2: "for more details"
#    hoc_additional_desc1: "For additional CodeCombat resources and activities, see our"
#    hoc_additional_desc2: "Questions"
#    hoc_additional_contact: "Get in touch"
#    revoke_confirm: "Are you sure you want to revoke a Full License from {{student_name}}? The license will become available to assign to another student."
#    revoking: "Revoking..."
#    unused_licenses: "You have unused Licenses that allow you to assign students paid courses when they're ready to learn more!"
#    remember_new_courses: "Remember to assign new courses!"
#    more_info: "More Info"
#    how_to_assign_courses: "How to Assign Courses"
#    select_students: "Select Students"
#    select_instructions: "Click the checkbox next to each student you want to assign courses to."
#    choose_course: "Choose Course"
#    choose_instructions: "Select the course from the dropdown menu you’d like to assign, then click “Assign to Selected Students.”"
#    push_projects: "We recommend assigning Web Development 1 or Game Development 1 after students have finished Introduction to Computer Science! See our {{resource_hub}} for more details on those courses."
#    teacher_quest: "Teacher's Quest for Success"
#    quests_complete: "Quests Complete"
#    teacher_quest_create_classroom: "Create Classroom"
#    teacher_quest_add_students: "Add Students"
#    teacher_quest_teach_methods: "Help your students learn how to `call methods`."
#    teacher_quest_teach_methods_step1: "Get 75% of at least one class through the first level, __Dungeons of Kithgard__"
#    teacher_quest_teach_methods_step2: "Print out the [Student Quick Start Guide](http://files.codecombat.com/docs/resources/StudentQuickStartGuide.pdf) in the Resource Hub."
#    teacher_quest_teach_strings: "Don't string your students along, teach them `strings`."
#    teacher_quest_teach_strings_step1: "Get 75% of at least one class through __True Names__"
#    teacher_quest_teach_strings_step2: "Use the Teacher Level Selector on [Course Guides](/teachers/courses) page to preview __True Names__."
#    teacher_quest_teach_loops: "Keep your students in the loop about `loops`."
#    teacher_quest_teach_loops_step1: "Get 75% of at least one class through __Fire Dancing__."
#    teacher_quest_teach_loops_step2: "Use the __Loops Activity__ in the [CS1 Curriculum guide](/teachers/resources/cs1) to reinforce this concept."
#    teacher_quest_teach_variables: "Vary it up with `variables`."
#    teacher_quest_teach_variables_step1: "Get 75% of at least one class through __Known Enemy__."
#    teacher_quest_teach_variables_step2: "Encourage collaboration by using the [Pair Programming Activity](/teachers/resources/pair-programming)."
#    teacher_quest_kithgard_gates_100: "Escape the Kithgard Gates with your class."
#    teacher_quest_kithgard_gates_100_step1: "Get 75% of at least one class through __Kithgard Gates__."
#    teacher_quest_kithgard_gates_100_step2: "Guide students to think through hard problems using the [Engineering Cycle Worksheet](http://files.codecombat.com/docs/resources/EngineeringCycleWorksheet.pdf)."
#    teacher_quest_wakka_maul_100: "Prepare to duel in Wakka Maul."
#    teacher_quest_wakka_maul_100_step1: "Get 75% of at least one class to __Wakka Maul__."
#    teacher_quest_wakka_maul_100_step2: "See the [Arena Guide](/teachers/resources/arenas) in the [Resource Hub](/teachers/resources) for tips on how to run a successful arena day."
#    teacher_quest_reach_gamedev: "Explore new worlds!"
#    teacher_quest_reach_gamedev_step1: "[Get licenses](/teachers/licenses) so that your students can explore new worlds, like Game Development and Web Development!"
#    teacher_quest_done: "Want your students to learn even more code? Get in touch with our [school specialists](mailto:schools@codecombat.com) today!"
#    teacher_quest_keep_going: "Keep going! Here's what you can do next:"
#    teacher_quest_more: "See all quests"
#    teacher_quest_less: "See fewer quests"
#    refresh_to_update: "(refresh the page to see updates)"

#  sharing:
#    game: "Game"
#    webpage: "Webpage"
#    your_students_preview: "Your students will click here to see their finished projects! Unavailable in teacher preview."
#    unavailable: "Link sharing not available in teacher preview."
#    share_game: "Share This Game"
#    share_web: "Share This Webpage"
#    victory_share_prefix: "Share this link to invite your friends & family to"
#    victory_share_game: "play your game level"
#    victory_share_web: "view your webpage"
#    victory_share_suffix: "."
#    victory_course_share_prefix: "This link will let your friends & family"
#    victory_course_share_game: "play the game"
#    victory_course_share_web: "view the webpage"
#    victory_course_share_suffix: "you just created."
#    copy_url: "Copy URL"

#  game_dev:
#    creator: "Creator"

#  web_dev:
#    image_gallery_title: "Image Gallery"
#    select_an_image: "Select an image you want to use"
#    scroll_down_for_more_images: "(Scroll down for more images)"
#    copy_the_url: "Copy the URL below"
#    copy_the_url_description: "Useful if you want to replace an existing image."
#    copy_the_img_tag: "Copy the <img> tag"
#    copy_the_img_tag_description: "Useful if you want to insert a new image."
#    copy_url: "Copy URL"
#    copy_img: "Copy <img>"
#    how_to_copy_paste: "How to Copy/Paste"
#    copy: "Copy"
#    paste: "Paste"
#    back_to_editing: "Back to Editing"

#  classes:
#    archmage_title: "Archmage"
#    archmage_title_description: "(Coder)"
#    archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
#    artisan_title: "Artisan"
#    artisan_title_description: "(Level Builder)"
#    artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
#    adventurer_title: "Adventurer"
#    adventurer_title_description: "(Level Playtester)"
#    adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
#    scribe_title: "Scribe"
#    scribe_title_description: "(Article Editor)"
#    scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
#    diplomat_title: "Diplomat"
#    diplomat_title_description: "(Translator)"
#    diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
#    ambassador_title: "Ambassador"
#    ambassador_title_description: "(Support)"
#    ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
#    teacher_title: "Teacher"

#  editor:
#    main_title: "CodeCombat Editors"
#    article_title: "Article Editor"
#    thang_title: "Thang Editor"
#    level_title: "Level Editor"
#    course_title: "Course Editor"
#    achievement_title: "Achievement Editor"
#    poll_title: "Poll Editor"
#    back: "Back"
#    revert: "Revert"
#    revert_models: "Revert Models"
#    pick_a_terrain: "Pick A Terrain"
#    dungeon: "Dungeon"
#    indoor: "Indoor"
#    desert: "Desert"
#    grassy: "Grassy"
#    mountain: "Mountain"
#    glacier: "Glacier"
#    small: "Small"
#    large: "Large"
#    fork_title: "Fork New Version"
#    fork_creating: "Creating Fork..."
#    generate_terrain: "Generate Terrain"
#    more: "More"
#    wiki: "Wiki"
#    live_chat: "Live Chat"
#    thang_main: "Main"
#    thang_spritesheets: "Spritesheets"
#    thang_colors: "Colors"
#    level_some_options: "Some Options?"
#    level_tab_thangs: "Thangs"
#    level_tab_scripts: "Scripts"
#    level_tab_components: "Components"
#    level_tab_systems: "Systems"
#    level_tab_docs: "Documentation"
#    level_tab_thangs_title: "Current Thangs"
#    level_tab_thangs_all: "All"
#    level_tab_thangs_conditions: "Starting Conditions"
#    level_tab_thangs_add: "Add Thangs"
#    level_tab_thangs_search: "Search thangs"
#    add_components: "Add Components"
#    component_configs: "Component Configurations"
#    config_thang: "Double click to configure a thang"
#    delete: "Delete"
#    duplicate: "Duplicate"
#    stop_duplicate: "Stop Duplicate"
#    rotate: "Rotate"
#    level_component_tab_title: "Current Components"
#    level_component_btn_new: "Create New Component"
#    level_systems_tab_title: "Current Systems"
#    level_systems_btn_new: "Create New System"
#    level_systems_btn_add: "Add System"
#    level_components_title: "Back to All Thangs"
#    level_components_type: "Type"
#    level_component_edit_title: "Edit Component"
#    level_component_config_schema: "Config Schema"
#    level_system_edit_title: "Edit System"
#    create_system_title: "Create New System"
#    new_component_title: "Create New Component"
#    new_component_field_system: "System"
#    new_article_title: "Create a New Article"
#    new_thang_title: "Create a New Thang Type"
#    new_level_title: "Create a New Level"
#    new_article_title_login: "Log In to Create a New Article"
#    new_thang_title_login: "Log In to Create a New Thang Type"
#    new_level_title_login: "Log In to Create a New Level"
#    new_achievement_title: "Create a New Achievement"
#    new_achievement_title_login: "Log In to Create a New Achievement"
#    new_poll_title: "Create a New Poll"
#    new_poll_title_login: "Log In to Create a New Poll"
#    article_search_title: "Search Articles Here"
#    thang_search_title: "Search Thang Types Here"
#    level_search_title: "Search Levels Here"
#    achievement_search_title: "Search Achievements"
#    poll_search_title: "Search Polls"
#    read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
#    no_achievements: "No achievements have been added for this level yet."
#    achievement_query_misc: "Key achievement off of miscellanea"
#    achievement_query_goals: "Key achievement off of level goals"
#    level_completion: "Level Completion"
#    pop_i18n: "Populate I18N"
#    tasks: "Tasks"
#    clear_storage: "Clear your local changes"
#    add_system_title: "Add Systems to Level"
#    done_adding: "Done Adding"

  article:
    edit_btn_preview: "Приказ"
    edit_article_title: "Измени Чланак"

  polls:
    priority: "Приоритет"

#  contribute:
#    page_title: "Contributing"
#    intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
#    alert_account_message_intro: "Hey there!"
#    alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
#    archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
#    class_attributes: "Class Attributes"
#    archmage_attribute_1_pref: "Knowledge in "
#    archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
#    archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
#    how_to_join: "How To Join"
#    join_desc_1: "Anyone can help out! Just check out our "
#    join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
#    join_desc_3: ", or find us in our "
#    join_desc_4: "and we'll go from there!"
#    join_url_email: "Email us"
#    join_url_slack: "public Slack channel"
#    archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
#    artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
#    artisan_introduction_suf: ", then this class might be for you."
#    artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
#    artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
#    artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
#    artisan_join_desc: "Use the Level Editor in these steps, give or take:"
#    artisan_join_step1: "Read the documentation."
#    artisan_join_step2: "Create a new level and explore existing levels."
#    artisan_join_step3: "Find us in our public Slack channel for help."
#    artisan_join_step4: "Post your levels on the forum for feedback."
#    artisan_subscribe_desc: "Get emails on level editor updates and announcements."
#    adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
#    adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
#    adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
#    adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
#    adventurer_forum_url: "our forum"
#    adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
#    adventurer_subscribe_desc: "Get emails when there are new levels to test."
#    scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
#    scribe_introduction_url_mozilla: "Mozilla Developer Network"
#    scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
#    scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
#    contact_us_url: "Contact Us"
#    scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
#    scribe_subscribe_desc: "Get emails about article writing announcements."
#    diplomat_introduction_pref: "So, if there's one thing we learned from the "
#    diplomat_launch_url: "launch in October"
#    diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
#    diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
#    diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
#    diplomat_i18n_page: "translations page"
#    diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
#    diplomat_join_pref_github: "Find your language locale file "
#    diplomat_github_url: "on GitHub"
#    diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
#    diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
#    ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
#    ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
#    ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
#    ambassador_join_note_strong: "Note"
#    ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
#    ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
#    teacher_subscribe_desc: "Get emails on updates and announcements for teachers."
#    changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
#    diligent_scribes: "Our Diligent Scribes:"
#    powerful_archmages: "Our Powerful Archmages:"
#    creative_artisans: "Our Creative Artisans:"
#    brave_adventurers: "Our Brave Adventurers:"
#    translating_diplomats: "Our Translating Diplomats:"
#    helpful_ambassadors: "Our Helpful Ambassadors:"

#  ladder:
#    my_matches: "My Matches"
#    simulate: "Simulate"
#    simulation_explanation: "By simulating games you can get your game ranked faster!"
#    simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses."
#    simulate_games: "Simulate Games!"
#    games_simulated_by: "Games simulated by you:"
#    games_simulated_for: "Games simulated for you:"
#    games_in_queue: "Games currently in the queue:"
#    games_simulated: "Games simulated"
#    games_played: "Games played"
#    ratio: "Ratio"
#    leaderboard: "Leaderboard"
#    battle_as: "Battle as "
#    summary_your: "Your "
#    summary_matches: "Matches - "
#    summary_wins: " Wins, "
#    summary_losses: " Losses"
#    rank_no_code: "No New Code to Rank"
#    rank_my_game: "Rank My Game!"
#    rank_submitting: "Submitting..."
#    rank_submitted: "Submitted for Ranking"
#    rank_failed: "Failed to Rank"
#    rank_being_ranked: "Game Being Ranked"
#    rank_last_submitted: "submitted "
#    help_simulate: "Help simulate games?"
#    code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
#    no_ranked_matches_pre: "No ranked matches for the "
#    no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
#    choose_opponent: "Choose an Opponent"
#    select_your_language: "Select your language!"
#    tutorial_play: "Play Tutorial"
#    tutorial_recommended: "Recommended if you've never played before"
#    tutorial_skip: "Skip Tutorial"
#    tutorial_not_sure: "Not sure what's going on?"
#    tutorial_play_first: "Play the Tutorial first."
#    simple_ai: "Simple CPU"
#    warmup: "Warmup"
#    friends_playing: "Friends Playing"
#    log_in_for_friends: "Log in to play with your friends!"
#    social_connect_blurb: "Connect and play against your friends!"
#    invite_friends_to_battle: "Invite your friends to join you in battle!"
#    fight: "Fight!"
#    watch_victory: "Watch your victory"
#    defeat_the: "Defeat the"
#    watch_battle: "Watch the battle"
#    tournament_started: ", started"
#    tournament_ends: "Tournament ends"
#    tournament_ended: "Tournament ended"
#    tournament_rules: "Tournament Rules"
#    tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
#    tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
#    tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
#    tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
#    tournament_blurb_blog: "on our blog"
#    rules: "Rules"
#    winners: "Winners"
#    league: "League"
#    red_ai: "Red CPU" # "Red AI Wins", at end of multiplayer match playback
#    blue_ai: "Blue CPU"
#    wins: "Wins" # At end of multiplayer match playback
#    humans: "Red" # Ladder page display team name
#    ogres: "Blue"

  user:
    stats: "Статистика"
    singleplayer_title: "Нивои за једног играча"
    multiplayer_title: "Нивои за више играча"
    achievements_title: "Достигнућа"
    last_played: "Последњи игран"
    status: "Статус"
    status_completed: "Завршен"
    status_unfinished: "Незавршен"
#    no_singleplayer: "No Singleplayer games played yet."
#    no_multiplayer: "No Multiplayer games played yet."
    no_achievements: "Још увек нема стечених достигнућа."
    favorite_prefix: "Омиљени језик је "
    favorite_postfix: "."
    not_member_of_clans: "Ниси члан ниједног клана још увек."

  achievements:
    last_earned: "Последње стечено"
    amount_achieved: "Количина"
    achievement: "Достигнуће"
    current_xp_prefix: ""
    current_xp_postfix: " укупно"
    new_xp_prefix: ""
    new_xp_postfix: " стечено"
    left_xp_prefix: ""
    left_xp_infix: " до нивоа "
    left_xp_postfix: ""

  account:
    payments: "Уплате"
    prepaid_codes: "Припејд кодови"
    purchased: "Купљено"
    subscription: "Претплата"
    invoices: "Фактуре"
    service_apple: "Apple"
    service_web: "Web"
    paid_on: "Плаћено"
    service: "Услуга"
    price: "Цена"
    gems: "Драгуљи"
    active: "Активно"
    subscribed: "Претплаћени"
    unsubscribed: "Нисте претплаћени"
    active_until: "Важи до"
    cost: "Цена"
    next_payment: "Следећа уплата"
    card: "Картица"
    status_unsubscribed_active: "Нисте претплаћени и неће Вам бити наплаћено, али Ваш налог је и даље активан за сада."
    status_unsubscribed: "Приступите новим нивоима, херојима, стварима и додатним драгуљима са CodeCombat претплатом!"
#    not_yet_verified: "Not yet verified."
#    resend_email: "Resend email"
#    email_sent: "Email sent! Check your inbox."
#    verifying_email: "Verifying your email address..."
#    successfully_verified: "You've successfully verified your email address!"
#    verify_error: "Something went wrong when verifying your email :("

  account_invoices:
    amount: "Вредност у америчким доларима"
    declined: "Ваша картица је одбијена"
    invalid_amount: "Молимо Вас да унесете вредност у америчким доларима."
    not_logged_in: "Пријавите се или направите профил да бисте приступили фактурама."
    pay: "Платите фактуру."
    purchasing: "Куповина је у току..."
    retrying: "Грешка на серверу, поновни покушај."
    success: "Успешно плаћено. Хвала!"

#  account_prepaid:
#    purchase_code: "Purchase a Subscription Code"
#    purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more accounts for the Home version of CodeCombat." #
#    purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
#    purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
#    purchase_code4: "Subscription Codes are for accounts playing the Home version of CodeCombat, they cannot be used in place of Student Licenses for the Classroom version."
#    purchase_code5: "For more information on Student Licenses, reach out to"
#    users: "Users"
#    months: "Months"
#    purchase_total: "Total"
#    purchase_button: "Submit Purchase"
#    your_codes: "Your Codes"
#    redeem_codes: "Redeem a Subscription Code"
#    prepaid_code: "Prepaid Code"
#    lookup_code: "Lookup prepaid code"
#    apply_account: "Apply to your account"
#    copy_link: "You can copy the code's link and send it to someone."
#    quantity: "Quantity"
#    redeemed: "Redeemed"
#    no_codes: "No codes yet!"
#    you_can1: "You can"
#    you_can2: "purchase a prepaid code"
#    you_can3: "that can be applied to your own account or given to others."

#  loading_error:
#    could_not_load: "Error loading from server"
#    connection_failure: "Connection Failed"
#    connection_failure_desc: "It doesn’t look like you’re connected to the internet! Check your network connection and then reload this page."
#    login_required: "Login Required"
#    login_required_desc: "You need to be logged in to access this page."
#    unauthorized: "You need to be signed in. Do you have cookies disabled?"
#    forbidden: "Forbidden"
#    forbidden_desc: "Oh no, there’s nothing we can show you here! Make sure you’re logged into the correct account, or visit one of the links below to get back to programming!"
#    not_found: "Not Found"
#    not_found_desc: "Hm, there’s nothing here. Visit one of the following links to get back to programming!"
#    not_allowed: "Method not allowed."
#    timeout: "Server Timeout"
#    conflict: "Resource conflict."
#    bad_input: "Bad input."
#    server_error: "Server error."
#    unknown: "Unknown Error"
#    error: "ERROR"
#    general_desc: "Something went wrong, and it’s probably our fault. Try waiting a bit and then refreshing the page, or visit one of the following links to get back to programming!"

  resources:
    level: "Ниво"
    patch: "Измена"
    patches: "Измене"
    system: "Систем"
    systems: "Системи"
    component: "Компонента"
    components: "Компоненте"
    hero: "Херој"
    campaigns: "Кампање"

  concepts:
#    advanced_css_rules: "Advanced CSS Rules"
#    advanced_css_selectors: "Advanced CSS Selectors"
#    advanced_html_attributes: "Advanced HTML Attributes"
#    advanced_html_tags: "Advanced HTML Tags"
#    algorithm_average: "Algorithm Average"
#    algorithm_find_minmax: "Algorithm Find Min/Max"
#    algorithm_search_binary: "Algorithm Search Binary"
#    algorithm_search_graph: "Algorithm Search Graph"
#    algorithm_sort: "Algorithm Sort"
#    algorithm_sum: "Algorithm Sum"
    arguments: "Аргументи"
    arithmetic: "Аритметика"
#    array_2d: "2D Array"
#    array_index: "Array Indexing"
#    array_iterating: "Iterating Over Arrays"
#    array_literals: "Array Literals"
#    array_searching: "Array Searching"
#    array_sorting: "Array Sorting"
    arrays: "Низови"
#    basic_css_rules: "Basic CSS rules"
#    basic_css_selectors: "Basic CSS selectors"
#    basic_html_attributes: "Basic HTML Attributes"
#    basic_html_tags: "Basic HTML Tags"
    basic_syntax: "Основна синтакса"
#    binary: "Binary"
#    boolean_and: "Boolean And"
#    boolean_equality: "Boolean Equality"
#    boolean_greater_less: "Boolean Greater/Less"
#    boolean_logic_shortcircuit: "Boolean Logic Shortcircuiting"
#    boolean_not: "Boolean Not"
#    boolean_operator_precedence: "Boolean Operator Precedence"
#    boolean_or: "Boolean Or"
#    bootstrap: "Bootstrap"
    break_statements: "Break искази"
    classes: "Класе"
    continue_statements: "Continue искази"
#    dom_events: "DOM Events"
#    dynamic_styling: "Dynamic Styling"
#    event_concurrency: "Event Concurrency"
#    event_data: "Event Data"
#    event_handlers: "Event Handlers"
    for_loops: "For петље"
#    for_loops_nested: "Nested For Loops"
#    for_loops_range: "For Loops Range"
    functions: "Функције"
    game_ai: "Вештачка интелигенција игре"
    game_goals: "Циљеви игре"
#    game_spawn: "Game Spawn"
    graphics: "Графика"
    graphs: "Графови"
    heaps: "Хипови"
    if_else_statements: "If/Else искази"
    if_statements: "If искази"
    if_statements_nested: "Угнежђени If искази"
    indexing: "Индекси низа"
#    input_handling_flags: "Input Handling - Flags"
#    input_handling_keyboard: "Input Handling - Keyboard"
#    input_handling_mouse: "Input Handling - Mouse"
#    intermediate_css_rules: "Intermediate CSS Rules"
#    intermediate_css_selectors: "Intermediate CSS Selectors"
#    intermediate_html_attributes: "Intermediate HTML Attributes"
#    intermediate_html_tags: "Intermediate HTML Tags"
    jquery: "jQuery"
    jquery_animations: "jQuery анимације"
    jquery_filtering: "jQuery филтрирање елемената"
    jquery_selectors: "jQuery селектори"
    length: "Дужина низа"
    math_geometry: "Геометрија"
    math_operations: "Математичке операције"
    math_trigonometry: "Тригонометрија"
    object_literals: "Објекат литерали"
    parameters: "Параметри"
    property_access: "Приступ пропертијима"
    property_assignment: "Додељивање пропертија"
    queues: "Структуре података - редови"
    reading_docs: "Читање докумената"
    recursion: "Рекурзије"
    return_statements: "Return - искази за враћање резултата"
    stacks: "Структуре података - стекови"
    strings: "Стрингови"
    strings_concatenation: "Спајање стрингова"
    strings_substrings: "Подстринг"
    trees: "Структуре података - стабла"
    variables: "Променљиве"
    vectors: "Вектори"
    while_condition_loops: "While петље са условима"
    while_loops_simple: "While петље"
    while_loops_nested: "Угнежђене While петље"
    xy_coordinates: "Декартове координате"
    advanced_strings: "Напредни стрингови" # Rest of concepts are deprecated
    algorithms: "Алгоритми"
    boolean_logic: "Булова логика"
    basic_html: "Основни HTML"
    basic_css: "Основни CSS"
    basic_web_scripting: "Основни Веб скриптинг"
    intermediate_html: "Средњи ниво HTML"
    intermediate_css: "Средњи ниво CSS"
    intermediate_web_scripting: "Средњи ниво Веб скриптинг"
    advanced_html: "Напредни HTML"
    advanced_css: "Напредни CSS"
    advanced_web_scripting: "Напредни Веб скриптинг"
    input_handling: "Руковање инпутом"
    while_loops: "While петље"
#    place_game_objects: "Place game objects"
#    construct_mazes: "Construct mazes"
#    create_playable_game: "Create a playable, sharable game project"
#    alter_existing_web_pages: "Alter existing web pages"
#    create_sharable_web_page: "Create a sharable web page"
#    basic_input_handling: "Basic Input Handling"
#    basic_game_ai: "Basic Game AI"
#    basic_javascript: "Basic JavaScript"
#    basic_event_handling: "Basic Event Handling"
#    create_sharable_interactive_web_page: "Create a sharable interactive web page"

  delta:
    added: "Додато"
    modified: "Измењено"
    not_modified: "Није измењено"
    deleted: "Избрисано"
    moved_index: "Померен индекс"
#    text_diff: "Text Diff"
#    merge_conflict_with: "MERGE CONFLICT WITH"
#    no_changes: "No Changes"

#  legal:
#    page_title: "Legal"
#    opensource_intro: "CodeCombat is completely open source."
#    opensource_description_prefix: "Check out "
#    github_url: "our GitHub"
#    opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
#    archmage_wiki_url: "our Archmage wiki"
#    opensource_description_suffix: "for a list of the software that makes this game possible."
#    practices_title: "Respectful Best Practices"
#    practices_description: "These are our promises to you, the player, in slightly less legalese."
#    privacy_title: "Privacy"
#    privacy_description: "We will not sell any of your personal information."
#    security_title: "Security"
#    security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
#    email_title: "Email"
#    email_description_prefix: "We will not inundate you with spam. Through"
#    email_settings_url: "your email settings"
#    email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
#    cost_title: "Cost"
#    cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
#    copyrights_title: "Copyrights and Licenses"
#    contributor_title: "Contributor License Agreement"
#    contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
#    cla_url: "CLA"
#    contributor_description_suffix: "to which you should agree before contributing."
#    code_title: "Code - MIT"
#    code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
#    mit_license_url: "MIT license"
#    code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
#    art_title: "Art/Music - Creative Commons "
#    art_description_prefix: "All common content is available under the"
#    cc_license_url: "Creative Commons Attribution 4.0 International License"
#    art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
#    art_music: "Music"
#    art_sound: "Sound"
#    art_artwork: "Artwork"
#    art_sprites: "Sprites"
#    art_other: "Any and all other non-code creative works that are made available when creating Levels."
#    art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
#    art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
#    use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
#    use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
#    art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
#    rights_title: "Rights Reserved"
#    rights_desc: "All rights are reserved for Levels themselves. This includes"
#    rights_scripts: "Scripts"
#    rights_unit: "Unit configuration"
#    rights_writings: "Writings"
#    rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
#    rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
#    nutshell_title: "In a Nutshell"
#    nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for."
#    canonical: "The English version of this document is the definitive, canonical version. If there are any discrepancies between translations, the English document takes precedence."
#    third_party_title: "Third Party Services"
#    third_party_description: "CodeCombat uses the following third party services (among others):"

  ladder_prizes:
#    title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
    blurb_1: "Ове награде ће бити додељене према"
    blurb_2: "правилима турнира"
#    blurb_3: "to the top human and ogre players."
#    blurb_4: "Two teams means double the prizes!"
#    blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
#    rank: "Rank"
#    prizes: "Prizes"
#    total_value: "Total Value"
#    in_cash: "in cash"
#    custom_wizard: "Custom CodeCombat Wizard"
#    custom_avatar: "Custom CodeCombat avatar"
#    heap: "for six months of \"Startup\" access"
#    credits: "credits"
#    one_month_coupon: "coupon: choose either Rails or HTML"
#    one_month_discount: "discount, 30% off: choose either Rails or HTML"
#    license: "license"
#    oreilly: "ebook of your choice"

  calendar:
    year: "Година"
    day: "Дан"
    month: "Месец"
    january: "јануар"
    february: "фебруар"
    march: "март"
    april: "април"
    may: "мај"
    june: "јун"
    july: "јул"
    august: "август"
    september: "септембар"
    october: "октобар"
    november: "новембар"
    december: "децембар"

#  code_play_create_account_modal:
#    title: "You did it!" # This section is only needed in US, UK, Mexico, India, and Germany
#    body: "You are now on your way to becoming a master coder. Sign up to receive an extra <strong>100 Gems</strong> & you will also be entered for a chance to <strong>win $2,500 & other Lenovo Prizes</strong>."
#    sign_up: "Sign up & keep coding ▶"
#    victory_sign_up_poke: "Create a free account to save your code & be entered for a chance to win prizes!"
#    victory_sign_up: "Sign up & be entered to <strong>win $2,500</strong>"

#  server_error:
#    email_taken: "Email already taken"
#    username_taken: "Username already taken"

#  esper:
#    line_no: "Line $1: "
#    x_not_a_function: "`$1` is not a function"
#    type_error: "TypeError: "
#    reference_error: "ReferenceError: "
#    spelling_issues: "Look out for spelling issues: did you mean `$1` instead of `$2`?"
#    capitalization_issues: "Look out for capitalization: `$1` should be `$2`."
#    py_empty_block: "Empty $1. Put 4 spaces in front of statements inside the $2."
#    fx_missing_paren: "If you want to call `$1` as function, you need `()`'s"
#    unmatched_token: "Unmatched `$1`.  Every opening `$2` needs a closing `$3` to match it."
#    unterminated_string: "Unterminated string. Add a matching `\"` at the end of your string."
